github Keriew/augustus v1.4.0
Augustus 1.4.0

latest releases: v4.0.0, v3.2.0, v3.1.0...
3 years ago

Changelog:

Features:

  • Expand the limits of buildings, walkers, etc. five times.
  • Getting warehouses will now keep getting goods if partial storage is set higher than 8.
  • Zooming in and out.
  • You can now specify how many goods you want to import, Pharaoh-style.
  • Roadblocks can now allow certain walkers to pass through, like Emperor's gates.
  • You can now individually restrict access to warehouses/granaries to market buyers, traders and trading ships.-
  • Allow individual buildings to be mothballed.
  • 3 extra forts option changed to 4 extra forts.
  • Added scrolling to military advisor screen, so extra forts are not displayed over or outside the interface.
  • Add priority button to barracks, letting you choose if they should focus on manning the towers or forts.
  • Added 3/4 option to granaries and warehouses.
  • Partial storages now displayed as number of units stored instead of F/H/Q letters.
  • Add dock special orders, letting you select which ships will visit certain docks. A ship won't go to a dock unless that dock accepts all the goods that the ship trades.
  • Save file extension changes from .sav to .svx to make it more clear it's not compatible.

New options for changed gameplay:

  • Double getting granaries cart pushers capacity.
  • Tower sentries don't need road access.
  • Food from wharves/farms is only delivered to close granaries.
  • Food from wharves/farms isn't delivered to getting granaries.
  • All houses merge to 2x2 if they have the space.
  • Trade routes need only to be open instead of importing to count their wine as different type to a city.
  • Random event of collapsing clay pits and iron mines take 250dn instead of destroying the respective buildings.
  • Allow multiple barracks.

Bug fixes:

  • Immediate destroy buildings option now works properly on roadblocks, plazas, towers, and arches.
  • Prevent distant battle overflow, where sending too many or too strong soldiers would cause you to lose the distant battle.
  • Fixed an issue where warehouses storing food would destroy it while transporting it to a granary which partially accepted it.
  • Angry natives will now not attack roadblocks.
  • Adjusted certain walkers so they are no longer invincible to enemies.

Plus all the changes from Julius.

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