This release adds multithreading and allows ANAIS to run its calculations in a separate thread. This has two advantages:
- ANAIS originally ran at the game frequency before, now it runs at its own frequency. This avoids to increase the calculation time when the fps increase.
- ANAIS's calculations can be heavy. This Allows them to run on a separate core, thus saving resources for the main program
The targetting algorithm has also been improved:
- What's shown in the map view and the ship view is now more consistent
- The algorithm now detects gravity assists and allows the player to plan their trajectory to their next target
- Some small QoL improvements to try to simplify the informations given by ANAIS that can be quite confusing in some situations