- Reverted color values to float so you can use values higher than 1.0 for emissive colors
- Added a hard cap of
10 000 000plots that can be edited to avoid a crash due to a capacity overflow (ME3 integers and floats are unaffected) - TO MODDERS: As stated in the raw plot tab, do not use plot IDs that are too high in your mods as the game will add new plots up to those added by your mod. For example, ME3 has
~40 000booleans and if you add the plot1 000 000the game will add960 000plots in every saves that use your mod. The plot table is now25x biggerthan before by just adding one plot!