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Download: SvR2011-PC-v2.1.9.zip for PC (Windows 8.1 or newer, Linux / Steam Deck through Proton) - or SvR2011-Android-v2.1.9.apk on its own for Android. SvR2011-Mods-v2.1.9.zip holds the bundled mods - the Android app downloads it by itself. On 2.1.x? The launcher and the Android app update themselves - close the Mod Maker before updating.
โ ๏ธ Only download the port from this GitHub page. It's free. If someone sends you to Telegram or asks you to pay, it isn't us.
A big fix release from your Report a problem reports - thank you.
๐ New
- Report a Problem inside the game: MY WWE > OPTIONS > REPORT A PROBLEM, or REPORT A PROBLEM in the pause menu during a match (not online). Same questions as the launcher, a screenshot of the screen you were on (or add pictures later), and the match you were playing.
- Reports tab in the launcher (and My reports on Android): see the reports you've sent and whether each one is fixed for the next update - answer us when we need more information, or edit a report to add text or pictures you left out.
- Android can send reports straight to us now. Reports are sent only (no more saving or copying the report file).
- Save cleaner (launcher Saves tab, and Android): "Clean save of unused mods" removes the data of mods you've uninstalled or turned off from your save. It shows what it will remove first and always makes a backup (Restore backup puts it back).
- Per-mod save files ๐งช (launcher Saves tab, off by default): each mod superstar's save data - and their spots in teams, titles and Universe cards - lives in its own file, so your main save stays clean and a reinstalled mod gets its edits back.
- More superstar mods at once ๐งช (launcher Saves tab / Android Game settings, off by default): up to 317 superstar mods at once instead of 137. Still being worked on - it can corrupt your save, so back up your Saves folder first. It also turns on per-mod save files, and online play is off while it's on.
- Faster loading screens (launcher Play tab / Android Game settings, off by default): the start-up loading screens play about 4x faster - roughly 6-8 seconds off every start. Their animations speed up while they show.
- Bigger match memory: the memory a match load uses went from 4.5 MB to 16 MB, so big mod setups (many superstars, crowd signs and move packs) load instead of stopping with "Out of game memory".
- Brighter PlayStation buttons in matches, and a plain keyboard picture at character select.
- Online: the ONLINE menu now counts only players looking for a match.
- Android on Mali phones now defaults to a steady 30 fps (pick 60 under Display if your phone keeps up).
๐ ๏ธ Fixes
- Custom trons (entrance videos) black or not playing for mods - fixed. Your existing install heals itself.
- Superstar Threads showed the wrong face and parts when playing above 1x render scale (e.g. 4K / 8K settings) - fixed.
- Inferno, Ladder/TLC and Steel Cage on mod arenas picked from the arena pages: no fire, no prize to grab, invisible cage - fixed.
- Crashes at a modded superstar's entrance (and Universe crashing before the second entrance) - fixed.
- Road to WrestleMania, John Cena week 2: the crash when MVP joins the backstage brawl - fixed.
- Royal Rumble crashes when an opponent had just been thrown out, and CPUs standing idle late in a Rumble - fixed.
- A rare crash a moment into a match (with entrances off) - fixed.
- Online tag matches: a player in the 3P (or 4P) slot next to CPU partners couldn't move - fixed. Fewer "You must have the same downloadable content" refusals when joining.
- Keyboard prompts in matches now show the key you actually use (reversal was always shown as E even if you play with O).
- Low video memory (older cards): the game now lowers the render scale instead of crashing, and switches graphics mode by itself if the device fails at start.
- Crash reports are now written even when the game is closed or frozen during a crash, so we can find more crashes.
- The game crashed at every launch for some players with move packs - the game now repairs its merged files.
- The pause menu wouldn't open / the HUD vanished after using the free camera keys (F4-F8) - fixed.
- Bundled Mankind stood motionless (now Mankind 2.0.4), Sabu's finisher camera stays above the ring.
- DLC John Cena (purple) and Undertaker (biker) now get their names announced and real commentary.
- The Japanese disc isn't supported - the launcher and the game now say so clearly instead of closing. Mac through Wine / CrossOver also gets a clear message.
- Old NVIDIA cards (e.g. GeForce GT 430): broken wrestler skin on Direct3D 11 - fixed ๐งช. Direct3D 11 is also smoother on slower PCs.
- Launcher updates survive GitHub's download limit and resume a cut download.
- Android: a match could freeze right after the entrances on some phones - fixed.
- Mod Maker:
- converted superstars no longer disappear after converting several in a row;
- SvR 2007 / 2008 ports: Rey Mysterio converts, The 619 ports, dives like the Swanton stay in the ring, SvR 2007 superstars no longer shine white or run on in Hell in a Cell (convert them again to get the fixes);
- no more crash when adding pictures on Intel graphics ๐งช;
- "From another game" pickers open in the folder you used last for that game; a DLC-only folder now gets a clear note instead of a missing-files error.
- Faster first start after you change mods, a faster superstar select screen with many mods, and less renderer work per frame (smoother on slower PCs and phones).
Everything new in 2.1.8 is in the 2.1.8 notes.
Third-party: AMD FidelityFX Super Resolution 1 and 2 (MIT licence) and NVIDIA DLSS (NVIDIA's licence, in the zip). See "Third-party notices.txt".
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