What's new
Smoother on weaker PCs, the Steam Deck and phones
- Less CPU while waiting for the GPU. The game's render thread used to spin a whole CPU core while it waited for the next frame. It now waits properly and leaves that core to the game's simulation, audio and GPU threads. During an entrance, the render thread went from 98% to 51% of a core, with fewer late frames. This helps most on 4-core CPUs, the Steam Deck and phones, where slowdowns made moves feel sluggish.
- Vulkan pipeline cache. On Vulkan, the shaders a scene needs are compiled once and kept in
UserData\cache\, so scenes don't hitch again the next time. This matters most on phones, whose drivers keep no cache of their own.
New: Graphics → Quality tab
MY WWE → Options → Graphics now has two tabs (LB / RB). The new Quality tab trades looks for speed, and its changes apply at once:
- Render resolution: Auto (fills your screen), 720p (Xbox 360), 1440p or 2160p.
- Anti-aliasing: moved here from the Display tab.
- Shadows & effects: High renders shadows, reflections and glow at the render resolution. Normal keeps them at the Xbox 360's size, which is much less GPU work at high resolutions. Phones default to Normal.
- Entrance frame rate: 60 fps (default), or 30 fps as on the Xbox 360, which halves the work in entrances and cutscenes.
If entrances or matches are slow: set Shadows & effects to Normal, lower Render resolution, turn off Anti-aliasing, and if needed set Entrance frame rate to 30 fps.
Install / update
- v0.2.0 or later: the launcher offers the update when it starts (or Play → Check for updates).
- New install / v0.1.0: download
SvR2011-PC-v0.3.2.zip, unzip it, run SvR2011 Launcher.exe and install from your own disc image. - Android: after updating on your PC, use the launcher's Android Install → Install to phone again. It copies only what changed and keeps the phone's saves.