github Jules-Bens-Aa/JB2A_DnD5e 0.3.2a
Various Fix and Additions

latest releases: 0.9.3, 0.9.2, 0.9.1...
4 years ago

New

  • Added Flaming Sphere 02 (New Size)

    • 1 Color : Regular Orange.
    • Size : 400x400 pixels.
    • Located in : 2nd_Level/Flaming_Sphere
  • Added MarkerSkull 01

    • 1 Color : Dark Purple.
    • Size : 400x400 pixels.
    • Located in : Generic/Marker
  • Added MarkerSkull 02 - 03

    • 1 Color : Dark Orange.
    • Size : 400x400 pixels.
    • Located in : Generic/Marker
  • Added MarkerRunes 02 - 03

    • 1 Color : Dark Orange.
    • Size : 400x400 pixels.
    • Located in : Generic/Marker
  • Added Template Runes

    • 3 Colors : Dark Orange.
    • 2 Variations : Normal and OutFlow.
    • 2 Shapes : Circle and Square.
    • Size : 800x800 pixels (circle) and 600x600 pixels (square)
    • Located in : Generic/Template

Fixed

  • Flaming Sphere 02 Tweaked some details as I wasn't entirely satisfied of its current look

    • 1 Color : Regular Orange.
    • Size : 200x200 pixels.
    • Located in : 2nd_Level/Flaming_Sphere
  • MarkerSnowflake 01 Those assets weren't seamlessly looped

    • Color : Regular Blue.
    • Size : 400x400 pixels.
    • Located in : Generic/Marker

Compendiums

  • JB2A Sequencer macro :
    • Added macro for EnergyField_02
    • Renamed a bunch of macros.
  • JB2A Actors for DnD5e
    • Updated actors for Flaming Sphere 02

Sequencer Database

  • Those will be deprecated and changed to at a later date :
    • energy_field.02.bot -> energy_field.02.below
    • energy_field.02.top -> energy_field.02.above
    • energy_beam -> energy_beam.normal and energy_beam.reverse
    • flaming_sphere -> flaming_sphere.200px and flaming_sphere.400px
  • Added new assets from this release.

NOTE : This database is subject to change in the future.

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