New APIs
Animation
andActor
can now be initialized with the name of a single texture to render.- You can now set a scene-wide name prefix for textures.
- An action can now be easily repeated by calling
repeat(action)
on anActionPerformer
. - All plugins of a given type can now be retrieved from an object using
plugins(ofType:)
(thanks @TadeasKriz!) - All plugins of a given type can now be removed from an object using
removeAllPlugins(ofType:)
. Actor
now has aenteredScene
event (thanks @Warren-Lamb!)- An object can now be passed to timeline and action closures, and it will be weakly referenced and passed into the closure when triggered.
Improvements
- When a
Scene
is reset, its plugins are now deactivated then reactivated again. - A scene now always has a black initial background on all platforms (thanks @z0s!)
- An actor's rect is now adapted according to its scale.
- An actor's scale is now taken into account when evaluating scene constraints (thanks @Juanpe!)
View build details and download artifacts on buddybuild:
ImagineEngine (iOS, ImagineEngine-iOS)