github JoeyAW/TPVR v2.2.0
v2.2.0: Phyisical Sword Collision

3 days ago

This update adds the long-awaited physical sword collision to the game. You can swing vertically, left, right, and stab, and they all register as their own attacks, and you need to actually make contact with the enemies. It should be on by default, but if you are updating from a previous release, you may need to toggle it on manually in the VR settings.

It is highly recommended that when updating to this release from a previous build, you delete that old build. I have cut the size down to about a tenth of what it was originally. You should not lose your save file unless you modified the game's directory location, but the game may ask you to select your ROM again.

Additions:

• Physical sword collision. Your swings now directly interact with most enemies, and other things such as grass.

Fixes:

• The game folder is now the correct size. Originally it was ~1gb because I left in the build files.

Known issues:

• Some bosses or enemies rely on a scripted attack and do not respond to the sword collision. This includes Argorok, Best Ganon, and Morpheel, but there may be other undocumented ones. If it requires you to jump on to it and press a button to attack, rather than just run up and hit it, you need to either press B on your controller or disable physical sword swinging.
• Similar to some bosses, for sword techniques you need to press B as they rely on the button press rather than a swing of the sword.

Join the Patreon to gain access to the latest dev builds before their public release, containing new, unreleased features, as well as some Discord server perks and your name in a special credits list. https://www.patreon.com/cw/JoeyAW

Join the Discord to report bugs, get help, and request features. https://discord.gg/CxQJ9PjnjA

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