github JoeyAW/TPVR v1.1.0
v1.1.0: The VR settings update

latest releases: 2.3.0, v2.2.0, v2.1.0...
one month ago

So far my biggest feature requests have been third person and right-handedness for sword wielding. In this update I have added those and a few other feature, with the biggest change being VR support including inputs for the Dusklight UI, as well as a new VR specific settings menu. You can access the Dusklight menu by holding down RS (click the right stick) and the right trigger together for a couple seconds. The VR settings are found in in Settings>VR.
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Additions:

  • The Dusklight overlay in VR, accessible by holding down RS and the right trigger together for a couple seconds.
  • A new VR specific settings tab, accessible under Settings>VR.
  • A toggleable third person mode. Fully compatible with a regular gamepad, third person mode allows you to experience the game without the need for VR controllers or 6DOF. While in this mode, aiming is tracked to the headset's direction, rather than the right controller.
  • The option to hide Link's body. Off by default, this hides Link's entire player model except for hands and items, but shows his model when watching a cutscene.
  • An experimental first person camera option. Cutscenes are now third person by default, and this setting reverts that change.
  • A right-handed sword toggle. This allows you to hold the sword in your right hand and the shield in your left, similar to the Wii version of the game, with motion controls swapped as well.
  • Smooth rotation on the right stick for regular controllers.

Changes:

  • The reticle now gets bigger the further away it is from the camera across all items, helping maintain visibility when aiming for further targets such as the monkey or beehive with the owl.
  • The camera now faces the right way when it changes shots in cutscenes. If the camera quickly changes direction, such as showing another angle, the headset view now snaps to that rotation. Helpful for quick angle changes, but does not effect smooth camera movements.
  • The camera faces Link when L/Z Targeting if third person mode is enabled.
  • Transitions between areas are now in third person to prevent visual bugs, even when third person is disabled.

Fixes:

  • Properly fixed the gamma/brightness issue. Instead of attempting to correct the gamma every frame, Meta Link and VDXR are now able to directly read the game's color format rather than encoding it.

Huuuuge thank you to everybody who has played, discussed, and shared this mod. It genuinely means so much to me to create something for my favorite franchise and see so much excitement and support from so many different users!

Join the Discord to report bugs, get help, and request features. https://discord.gg/CxQJ9PjnjA

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