github JoeyAW/TPVR 2.4.0
v2.4.0: Arm IK, rumble, shadows, wrist hud, Index controls and a ton of fixes

3 hours ago

This is TPVR's biggest update yet. I took a lot of the most requested features and implemented them all in one build, as well as a plethora of fixes that have been plaguing the game for a while. The most notable ones are arm IK, allowing you to see your full body and arms, shadows for characters and clouds, a new wristwatch-styled HUD that appears by looking at your left wrist, controller rumble, input support for Valve Index controllers, a big flatscreen mode, and some other minor changes/additions.

Additions

• Implemented a full body view and arm IK, on by default. There is a setting to change how far your arms are allowed to stretch, preventing your hands from disconnecting from your arms.

• Added an option to anchor HUD to left hand. Looking at your left hand like there's a wrist watch shows the HUD. Off by default, disabled in 3rd person

• Added an option to lock on to enemies and have the camera circle around them in first person

• Implemented the game's rumble on the Quest controllers. Works with physical sword collision as well

• Added an option to play the game on a big flat screen in the headset. Credit to 999sian for the PR

• Added a "High Clock" setting to the standalone build. It likely won't have much of an improvement on frames, but it is there just to squeeze a little bit of performance out of your Quest. Credit to 999sian for the PR

• Added Super Resolution as an option to the Quest version. Reduces some of the blur with the pixels, but doesn't effect the internal resolution. Credit to 999sian for the PR

• Added Valve Index controller binds

• Restored the original game's cloud shadows

• Added object and character shadows. On by default, you now see Link's shadow (complete with arm IK), as well as enemies and NPCs

• Added an option to rotate the camera with Epona, so you do not have to rotate left and right while steering. On by default

• Added Quest 2/3 keyboard support in the standalone build so that you can type values for menu settings

• Added an option to enable roll animations again. They are disabled by default but this option detaches the body from the headset and plays the animation regularly

• Added a new controls diagram to the README

Fixes

• Fixed item wheel, file select and minimap not showing when wrist HUD is on

• Fixed a bug where hit lag would freeze the arm IK

• Fixed a bug where objects would track to your VR controllers in 3rd person

• Fixed a bug where carried objects would lag behind and jitter

• Fixed all of the items that broke with Arm IK on

• Fixed the lantern flame not tracking to the lantern

• Fixed the Dominion Rod orb not tracking to the rod

• Fixed the spinner breaking the body animation

• The camera no longer clips into Epona's neck when dashing

• Mostly development related, but shadows show Link's head and ears properly, and his head rotates from his neck so it doesn't detach

• Fixed jumping onto ledges with arm IK. Users reported being unable to jump up originally

• Fixed ice reflections. You no longer see Link and other objects floating under the ice, but rather properly reflected upside-down

• Fixed a crash when transforming into Wolf Link in randomizer

Changes

• Hid the sword and shield when sheathed in full body mode

• Removed the original experimental option to show Link's body. It is now redundant with the full body option.

• Removed the input config menu as many users softlocked their binds by modifying controls

• Changed the aiming hand for items. Now the Dominion rod, Clawshot, and the first shot of the Double Clawshots are all aimed with your left hand.

Join the Patreon to gain access to the latest dev builds before their public release, containing new, unreleased features, as well as some Discord server perks and your name credited on the game's pages. https://www.patreon.com/cw/JoeyAW

Join the Discord to report bugs, get help, and request features. https://discord.gg/CxQJ9PjnjA

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