Fixes for the newer issues and four of Supermedo's changes. Update from the launcher (Home > Update) or unpack the zip over your install.
- Co-op with three players (#231): BBSC 0.0.2 looks up the third player by NP id, which the
co-op server now answers, so the third player is no longer dropped. - The Doll's level-up kneel above 30 FPS (#60): the 60, 90 and Uncap FPS++ patch lists made
every scripted wait 1.2x longer, so she stood up before her kneeling loop. Event scripts keep the
game's 1/30 s frame (event_frames_fix=0keeps the lists' values). - Dialogue missing, hits muffled (#195): Game > Speakers (As in Windows, Stereo, 5.1, 7.1,
BB_AUDIO_CHANNELS). A TV that takes 7.1 over HDMI but plays only the front pair dropped the
centre channel, where the voices are; Stereo folds it into both fronts. - Rumble on Xbox pads (#213): a short jolt such as a visceral attack lasts at least 150 ms, and
an effect on the small motor alone also drives the large one at half strength. - Smart App Control (#234): when Windows blocks one of the port's programs, the log says so and
how to allow it, instead of a Python traceback. - Ending trace (#236): last_run.log records each cutscene the game starts, the ending flags in
the Hunter's Dream and the cutscene files it opens (BB_ENDING_TRACE=0turns it off). - From Supermedo: subpixel jitter without a flickering edge row (#133), texture eviction only
where it can relieve memory pressure (#129), stale mod views left by a crashed game removed
(#112), and Steam's Fossilize shader pre-caching off for the game (#120).
Everything else is as in 2.3.1.
SHA-256 (bbport-windows.zip): 2ded6d541b4102b8da2fcf93cb4770e75c67b30bed2aa4a7dfdd772cdc7482d5