github Jgamrot/bloodborne_pc qml-launcher-preview-24
Bloodborne Windows Launcher 2.2 (DLSS frame generation, Atlas art, remappers, Proton, ultrawide)

5 hours ago

DLSS frame generation in the download, the Hunter's Atlas art back in the package, and fixes for
remappers, Proton and ultrawide monitors.

  • DLSS frame generation ships (NVIDIA RTX 40/50): the DLSS bridge is now built from source with
    NVIDIA's frame-generation runtime, so Frame generation → DLSS works, with PR #134's motion
    vector and jitter fix. Packaging refuses an outdated bridge (xiaodoudou, PR #142).
  • Hunter's Atlas on a fresh install (#143): the map art is committed and packaged again
    (xiaodoudou, PR #144); the 2.0 and 2.1 zips were missing it.
  • AutoHotkey and other remappers (#105): arrow and navigation key bindings also accept the
    numpad key Windows reports for an injected arrow (Up as Numpad 8), unless that key has its own binding.
  • Proton / Wine (#42): the mods overlay checks that its folder links really show the game's
    files and falls back to hard-linked folders, or starts without mods and says why, instead of
    stopping at sce_module\libc.prx.
  • Ultrawide and high refresh rates (#141): with the frame rate unlocked, the cap follows the
    monitor the game opens on, not the primary one; after an in-game resolution change and restart,
    the HUD is built for the new aspect ratio.

Full list: CHANGELOG.md.

Problems?

Send last_run.log (from your saves folder) in an issue.

SHA-256 (bbport-windows.zip): 8f2ca9b661081cdfc8db218b47e8a19aab419b2e398114258370d8332e7ad2c8

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