DLSS frame generation in the download, the Hunter's Atlas art back in the package, and fixes for
remappers, Proton and ultrawide monitors.
- DLSS frame generation ships (NVIDIA RTX 40/50): the DLSS bridge is now built from source with
NVIDIA's frame-generation runtime, so Frame generation → DLSS works, with PR #134's motion
vector and jitter fix. Packaging refuses an outdated bridge (xiaodoudou, PR #142). - Hunter's Atlas on a fresh install (#143): the map art is committed and packaged again
(xiaodoudou, PR #144); the 2.0 and 2.1 zips were missing it. - AutoHotkey and other remappers (#105): arrow and navigation key bindings also accept the
numpad key Windows reports for an injected arrow (Up as Numpad 8), unless that key has its own binding. - Proton / Wine (#42): the mods overlay checks that its folder links really show the game's
files and falls back to hard-linked folders, or starts without mods and says why, instead of
stopping atsce_module\libc.prx. - Ultrawide and high refresh rates (#141): with the frame rate unlocked, the cap follows the
monitor the game opens on, not the primary one; after an in-game resolution change and restart,
the HUD is built for the new aspect ratio.
Full list: CHANGELOG.md.
Problems?
Send last_run.log (from your saves folder) in an issue.
SHA-256 (bbport-windows.zip): 8f2ca9b661081cdfc8db218b47e8a19aab419b2e398114258370d8332e7ad2c8