Changes since v0.35.1
- Added cartridge mapper
- FA2
- eg. Star Castle
- non-volatile RAM for this cartridge type stored in the
nv_ramof the configuration direcotry- BF
- eg. The Realm of Riesig
- Supercharger
- Running a Supercharger game loaded from an audio file resulted in performance drop, even when the tape had stopped loading
- Performance is now equal as when loading from a fastload binary file
- Disassembly
- Disassembly is now completed in the background, leading to quicker loadtimes, particularly for very large cartridges
- Television / CRT Effects
- Blur shader is now applied more evenly
- this is most noticeable with high bloom values but produces better results generally
- Disabling the ghosting effect would cause the image to flip
- More efficient clearing of GL frame buffers
- small but significant performance improvement
- Regression testing
- Playback scripts can now be re-recorded automatically
- REDUX command now works with all regression test types
New entry on the current status page