Changes
- New language: Thai
- Added rounded corners in dialog progress bar
- Display version number in error screen
- Updated shading on benchbot (default) Minecraft skin
- Automatically sanitize bedrock animation names to prevent white-spaces in export
Fixes
- Fixed #3630 error loading bbmodel with animators targeting non-existent elements
- Fixed #3634 Knife tool deselection issue
- Increased plugin list request timeout and added additional console warning
- Fixed #2664 issue with vertex-snapping group pivot
- Fixed issues with adding armatures to collection
- Fixed Power-of-two rescaling in glTF export when textures are external (#3622, thanks @Tamicktom)
- Fixed #3629 Edit Session issue when syncing texture layers
- Fixed #3624 Billboard not updating when recording GIF
- Fixed #3625 Scale step keyframes incorrectly load as uniform
- Fixed #3619 preview.scale bugs switching between animation projects
- Fixed #3170 Animation Controllers don't save or load
pre_effect_script - Fixed incorrect handling of multi‑statement molang (#3594, thanks @InformationKiller)
- Fixed dragging groups/elements into a selected group (#3595, thanks @SahinEmirhan)
- Fixed TGA texture loading in skin format and fixed Phantom skin preset (#3597, thanks @SahinEmirhan)
- Fixed translation issue in share model error message
- Fixed side effect of mouse wheel keybindings
- Fixed #3602 "Move To" does not work from Action Control
- Fixed
per_group_texturenot working with meshes (#3600, thanks @Buwwet) - Fixed #3550 false molang validation error in effect keyframes
- Fixed mesh face highlights not updating when selecting island in UV editor
- Fixed undo issue when centering nested groups
- Fixed #3574 can no longer reorder animators in timeline
- Fixed Linux paths for Aseprite, PixiEditor, Photoshop, and GIMP (#3553, thanks @TheCastleDev)
- Added fallback for mismatch when loading outliner structure data
- Fixed #3639 Binding in Elements section does not update when editing binding via dialog
- Fixed error when dragging image from UI into Blockbench
- Fixed #3558 groups can be added to armatures via null object
- Fixed #3581 overflow of checklist dialogs
- Fixed UI offset when creating new image project
- Fixed #3292 Adjust Curves adds 1/255 in RGB values
- Fixed mirror modeling undo issue
- Fixed armature bone of different meshes used to highlight weights