github JannisX11/blockbench v5.1.4
5.1.4 - The Workflow Update [Patch 4]

11 hours ago

Changes

  • Restoring cube faces now defaults to a texture that's assigned to other faces
  • Use encompassing collider for minecraft:selection_box generator (#3469, thanks @IllagerCaptain)
  • Added molang validator check for complex expressions with no return value
  • Updated plugin store text
  • Added more detailed error message for when plugin API cannot be accessed
  • Animated texture custom frame order can now be previewed in Blockbench

Technical changes

  • Added node:stream and node:perf_hooks as safe requestable APIs (#3509)
  • Added scoped FS watch APIs (#3510)
  • Exposed UVSizeUtil for dealing with UV sizes

Fixes & Performance

  • Fixed #3500 Opening a second blockbench instance shows file unsupported dialog
  • Fixed #3519 Open With Blockbench not working with special character at end of file names
  • FIxed #3476 Resolve Group does not undo track child groups correctly
  • Fixed mirror modeling issues
  • Fixed undo issues after duplicating nested groups or armature bones
  • Fixed issue with Preserve World Transform on meshes
  • Improved viewport raycast performance
  • Improved toggle visibility performance
  • Fixed timeline CSS issue
  • Fixed #3503 wrong UV on beak on java edition parrot skin preset
  • Fixed java version of zombie skin preset texture not matching UV (#3490)
  • Fixed positioning of elytra in skin preset
  • Fixed #3505 Advanced screenshot with ortho preset has wrong size on first use
  • Fixed UI overflow of long layer names
  • Fixed copy brush not working when brush resizing is assigned to ctrl + left drag
  • Fixed labels missing on num sliders
  • Fixed texture content not updating when duplicating layer
  • Fixed #3483 Toggling cube face only works if the face is selected
  • Fixed speed button in flipbook timeline opening properties dialog twice
  • Fixed #3515 Mirror Modeling Weight Painting not working on armature with individual meshes

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