Changes
- When generating a template with nothing selected, the template will now be generated for the entire model
- Added paste option to outliner context menu
- Made selecting vertices easier on touch screens (#2153)
- Added back support for older iOS versions pre 16.4
- Added new molang validation for ")("
Fixes
- Fixed issue with scaling groups
- Fixed #2165 back texture on flat cubes does not appear in regenerated template
- Fixed cubes not syncing correctly across edit sessions
- Fixed double clicking on amend edit menu selects reference images behind
- Fixed export property not being saved on meshes
- Fixed export property being ignored when exporting skinned mesh as glTF
- Fixed #2159 Cannot use multiple modifier keys for keybind on Mac
- Fixed UV matching when merging projects
- Fixed Face Properties tint index UI not updating correctly
- Stop possibility of most material icons being Google translated in web app
- Fixed mesh UV overlay being draggable in paint mode
- Fixed deleting texture not working when mesh part is selected
- Limited OBJ importer face vertex count to 4 to prevent invalid faces from being created
- Locked elements no longer get mirrored in mirror modeling
- Fixed #2177 animation list overlap
- Slim skins now work correctly on reference models (#2037)
- Fixed creating face not deleting duplicate edges
- Fixed unable to extrude single not connected vertex
- Fixed #2045 OBJ mtl export can have incorrect texture file name
- Center View on Selection no longer works for UVs (#2172)
- Fixed clicking on 2D editor scrollbar counting as paint