github JannisX11/blockbench v4.8.0
4.8.0 - The Plugin Browser Update

14 months ago

Welcome to the Plugin Browser Update!
There are a lot of new features and changes, check it out!

Highlights

  • Plugin Browser redesign
  • 3D Brush Outline
  • Mirror Modeling
  • Split screen layouts
  • Searchable Outliner
  • New Preview Scenes

Plugin browser redesign

image

  • Split screen layout with list in sidebar
  • Full-screen information about the plugin
  • Added the ability to disable plugins temporarily (#1724)
  • Added plugin dependencies
  • Plugins can now have PNG and SVG icons
  • Start screen with suggested plugin rows
  • Added context menus for installed plugins

Preview Scenes

  • Added 9 new Minecraft Preview Scenes
  • Added cube maps to make preview scenes feel more immersive
  • Added the option to enable a Minecraft player model in the scene as a size reference

Mirror modeling

Mirror modeling let's you change one side of your model, and updates the other side automatically

  • Enable mirror modeling from the Edit menu or the main toolbar
  • Right click elements to disable mirroring per element

Other Key Features

  • Added outliner search bar
  • Added backup browser
  • Split screen layouts, replacing quad view
  • Added transparency render order option

Dialog and UX Improvements

  • Improved layout of texture resize dialog
  • Added save project selector on quit
  • Reference Image option when sharing models
  • Added better error messages when sharing model fails
  • Display file path in "file not found" error message
  • Added better description for project conversion
  • Added error message for expired model link

Texturing

  • Added 3D brush outline (#1410)
  • Clear unused texture space feature
  • Added option to duplicate texture
  • Option to hide selection outlines in paint mode (#1869)
  • Limit zoom level when opening pixel art
  • Let color picker pick through transparency by default
  • Improve Paint Through Transparency feature (#1798, #1952)
  • Allow moving copy paste selection with alt key
  • Move copy paste selection with arrow keys (#680)

UV Mapping

  • Added UV project from view action
  • Improvements to mesh template generator
  • Allow navigating UV editor + timeline with viewport pan key (#1792)

Animation

  • Show multiple axes in the graph editor
  • Added graph editor ruler lines
  • Lock timeline axis when holding ctrl or shift
  • Added timeline menu to menu bar
  • Display icons on keyframes with Math expressions
  • Make Invert Selection work for keyframes
  • Added the option to specify a separate inverse kinematics root (#1825, thanks @TheDrawingCoder-Gamer)
  • Implement timeline frame number display
  • Reorganized timeline menu

Meshes

  • Make Invert Selection work for mesh selection
  • Added Switch Face Crease button
  • Added the ability to create multiple loop cuts
  • Added size sliders for meshes

Minecraft

  • Added Minecraft 1.20 skin presets
  • Added bed skin preset (#1852)
  • Added extra bedrock binding presets
  • Apply first imported texture on bedrock block automatically
  • Improve accuracy of first person attachable view
  • Always enable backface culling in java block/item
  • Re-center java block/item models when converting
  • Improve texture import on java block/item parent models
  • Renamed Steve and Alex skin presets to Player - Wide and Player - Slim
  • Keep skin file names when importing skins in the web app

Miscellaneous

  • Added JSON indentation setting (#1407)
  • Display locator rotation using pivot marker
  • Setting to switch tools on double click
  • Added option to toggle all grids from the view menu
  • Action control: Add support for BarSelect

System Requirements

  • Removed support for 32-bit Windows systems

Technical & API updates

  • New file structure system for the blockbench-plugins repository
  • Added menu groups
  • Added dynamic icon vue component
  • Added hasAny and hasSelected to improve performance
  • Added checkbox as amendEdit input type
  • Added save_model_action event hook
  • Made toolbars work with actions directly instead of just IDs
  • Added findFileFromContent API
  • Added validate method to individual checks
  • Added stretch_cubes feature for custom formats (#1806, thanks @AaronWoodward)
  • Added action events
  • Updated electron to 25.2

Fixes

  • Fixed reference images not embedding data in projects
  • Fixed switching elements to per face UV in validator
  • Fixed image format not getting marked as saved on quit
  • Fixed missing undo integration for dropping textures
  • Fixed GIF reference images potentially not saving correctly
  • Fixed error on startup with action conditions
  • Fixed description of bedrock legacy export action
  • Fixed #1931 dialog file input reveals path in streamer mode
  • Fixed locator/null size changing with FOV
  • Fixed undoing mesh removing ignoring outliner position in some cases
  • Fixed Share Model link dialog having unneccesary button
  • Fixed mesh selection not updating correctly when copy pasting mesh selection
  • Fixed face properties editor completely hidden when no cubes selected
  • Fixed #1900 Resetting a toolbar 2x empties it
  • Fixed texture apply actions being visible in single-texture formats
  • Fixed menus having incorrect scroll bars
  • Fixed slider for keyframe "Post" values not working correctly
  • Fixed the mirror brush having an incorrect brush size in some cases
  • Moving a selection in the outliner now moves it in the displayed order, rather than in the order in which they were selected
  • Fixed gradient tool mirror paint offset
  • Fixed rotation issue when converting model with rotation axis restriction
  • Fixed issue with undoing texture edits in web app
  • Fixed #1940 desktop only plugins can be installed in web app via URL query
  • Fixed start screen slideshow not working on older browsers
  • Fixed #1891 Cannot add reference images in orthographic
  • Fixed reference image error
  • Fixed #1946 dissolving edge does not remove vertices
  • Added fallback for customized toolbars that error on load (#1955)
  • Fixed mesh tools performance bottleneck
  • Fixed #1510 issue with clicking to edit slider value
  • Fixed groups with export=false still exporting in bedrock format

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