github JannisX11/blockbench v4.5.0-beta.3
v4.5.0 Beta 3

latest releases: v4.11.2, v4.11.1, v4.11.0...
pre-release2 years ago

Welcome to the third beta for Blockbench version 4.5!

To test this beta, download the required installation files from below, or enable the setting "Update to Pre-releases" inside Blockbench. Enabling this setting will tell Blockbench to always update to the latest pre-release, allowing you to test the latest features.
Please note that pre-release versions may be unstable and have more issues than release versions.

To test the web app, visit https://blockbench-dev.netlify.app/

Please report issues you find in the beta, make sure to specify the correct version.

Changes

  • Added FBX animation support
  • Added painting grid in 2D editor
  • Allow moving bones in skin mode
  • Move locators and null objects to 3D foreground when selected
  • UV Overlay button is now hidden in 3D paint mode
  • Highlight windows when dragging detached tab
  • Resizing folded top or bottom panel will now unfold panel
  • Disable absolute paths in shared models
  • Highlight selected face in face properties editor

Technical changes

  • Add failsafe and warning for plugin BarItems without correct ID
  • Improve compatibility for custom cube-like elements

Fixed beta issues

  • Fixed missing Resize Texture action in texture context menu
  • Fixed locators and null objects not being selectable via area select
  • Fixed "Edit in Blockbench" and project tab thumbnails not working
  • Fixed #1633 Null object visual size resets in animation mode
  • Fixed #1630 FBX inconsistent scale across importers
  • Fixed #1631 Inverted face direction on cubes in FBX export

Fixed production issues

  • Fixed issue with vertex snapping cube pivot points in java block/item
  • Fixed #1613 Duplicate texture ids when merging projects
  • Fixed issue where changing loop cut offset would move cut in inconsistent directions
  • Fixed incorrect molang expression validation errors
  • Fixed UV editing of mesh vertices not working on tall textures
  • Fixed #881 Skin explode does not return to correct position after saving model in exploded state

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