Welcome to the third beta for Blockbench version 4.5!
To test this beta, download the required installation files from below, or enable the setting "Update to Pre-releases" inside Blockbench. Enabling this setting will tell Blockbench to always update to the latest pre-release, allowing you to test the latest features.
Please note that pre-release versions may be unstable and have more issues than release versions.
To test the web app, visit https://blockbench-dev.netlify.app/
Please report issues you find in the beta, make sure to specify the correct version.
Changes
- Added FBX animation support
- Added painting grid in 2D editor
- Allow moving bones in skin mode
- Move locators and null objects to 3D foreground when selected
- UV Overlay button is now hidden in 3D paint mode
- Highlight windows when dragging detached tab
- Resizing folded top or bottom panel will now unfold panel
- Disable absolute paths in shared models
- Highlight selected face in face properties editor
Technical changes
- Add failsafe and warning for plugin BarItems without correct ID
- Improve compatibility for custom cube-like elements
Fixed beta issues
- Fixed missing Resize Texture action in texture context menu
- Fixed locators and null objects not being selectable via area select
- Fixed "Edit in Blockbench" and project tab thumbnails not working
- Fixed #1633 Null object visual size resets in animation mode
- Fixed #1630 FBX inconsistent scale across importers
- Fixed #1631 Inverted face direction on cubes in FBX export
Fixed production issues
- Fixed issue with vertex snapping cube pivot points in java block/item
- Fixed #1613 Duplicate texture ids when merging projects
- Fixed issue where changing loop cut offset would move cut in inconsistent directions
- Fixed incorrect molang expression validation errors
- Fixed UV editing of mesh vertices not working on tall textures
- Fixed #881 Skin explode does not return to correct position after saving model in exploded state