Blockbench 4.4 - The Brush Update - Beta 1
Welcome to the first early beta version for Blockbench 4.4 - The Brush Update!
To test this beta, download the required installation files from below, or enable the setting "Update to Pre-releases" inside Blockbench. Enabling this setting will tell Blockbench to always update to the latest pre-release, allowing you to test the latest features.
Please note that pre-release versions may be unstable and have more issues than release versions.
To test the web app, visit https://blockbench-dev.netlify.app/
Please report issues you find in the beta, make sure to specify the correct version.
Brush Updates
- Added Copy Brush
- Added square brush shape (#1409)
- Added brush blend modes
- Added advanced mirror painting options, to mirror in local space or on the Z axis
- Added option to mirror paint strokes to each frame of an animated texture (#1156)
- Added Brush API to create custom brushes via plugin
- Improved brush stroke of smooth brushes
- Added a setting to only allow painting with stylus, and use mouse/touch only for navigation
- Brushes and brush lines now work across entire mesh UV islands, rather than individual faces
Image Editing
- Added image import menu, with options for texture, background or direct editing
- Added 2D image editing mode (#653)
- Added options to select rectangle selection snapping mode, set the default to the Photoshop-like option based on the result of a community poll.
Validator
- Added live validator, that will display common issues with your project directly while modeling. Warnings and errors will be displayed in the status bar.
- Added validator checks for common configuration issues with smooth keyframes
- Added validator check for invalid texture names
QoL Features
- Models can now remember loaded textures and animations, and will load them when importing the model
- Added option to copy and paste coordinate vectors by right clicking
- Added option to reveal file in explorer when right clicking recent model on start screen
- Added setting to set a default for uniform scale keyframes
- Added setting to set a default size for cubes
- Improved automatic name recognition and flipping on numbered groups (#1497)
- Added scroll bar for color palette on mobile
- Shape Tool will now display shape sizes in status bar (#1491)
- Auto select current pixel density in UV template generator (#1492)
- Improved Apply Display Preset menu
Other Changes
- Group pivot points are now compatible with vertex snap (#1212)
- Added option in mesh primitive generator to generate with axis-aligned sides
- New reference zombie texture in Display mode
- Front/Side light option in display mode once again display in the preview
- Added option to bring affected animators into the timeline when using Flip Animation
Technical Changes
- Added
brush
option for tools - Added commands option in message boxes
Fixes
- Creating keyframe column resets marker color on existing keyframes
- Fixed changeFormValues on dialog ot updating file input visually
- Fixed pivot tool not selecting faces
- Fixed message when navigatin viewport while using copy paste tool
- Fix multiple update messages when reloading app
- Fixed issue where texture in UV editor would not stretch correctly while painting