Welcome to the second beta for Blockbench 4.12!
To test this beta, download the required installation files from below, or enable the setting "Update to Pre-releases" inside Blockbench. Enabling this setting will tell Blockbench to always update to the latest pre-release, allowing you to test the latest features.
Please note that pre-release versions in general may be unstable and have more issues than release versions.
To test the web app, visit https://blockbench-dev.netlify.app/
Please report issues you find in the beta, make sure to specify the correct version.
For more info on the 4.12 update, read the update notes on the first beta: https://github.com/JannisX11/blockbench/releases/tag/v4.12.0-beta.1
I'm particularly looking for feedback on PBR, Collections, and Selection Undo.
New Features
- Lasso selection tool
- Added setting to track selection changes in undo history
- Using undo now switches edit modes
- Mirror modeling option to not mirror UV
- Option in template generator to disable UV mirroring (#2218)
- Bedrock display settings now only exports modified slots
- Added Fit to Frame option in bedrock GUI display settings (Fixes #2592)
- Added 'Overlay' blend mode for brush and layers
- Keep bones in timeline when switching animation
- Optional modifiers: Add inverted option for all options
- Center on Selection: Optional zoom modifier (#1447)
- "Goat Horn" Reference Model for Item Models (#2248)
- Added gamepad navigation support
PBR
via #2599, thanks @jasonjgardner!
- Fixed PBR cubemap reflections
- Corrected normal maps to match DirectX style.
- Updated MER processing logic to:
- Use green channel as a mask instead of value
- Add roughness multiplier when MER is present
Technical changes
- Option to get alt tri normal for face
- Add format property node_name_regex
Beta fixes
- Group multi selection fixes
- Fixed issues with the JPM exporter
- Fixed #2605 Blockbench closes after using enter key with extrude tool
- Fixed brush matrix when using groups with a rotation and translation (#2595, thanks @Nestorboy)
- Fixed bone selection issue in animation mode
- Fixed image format Ctrl+S shortcut functionality
- Fixed not being able to move elements
- UV navigator now visible when scrolling all the way to the left
Fixes
- Fixed #2603 cannot select custom macOS app to edit images externally
- Fixed #2593 bedrock block GUI display preset incorrect
- Fixed #2594 add support for "." and "-" in bedrock bone names
- Fixed #2590 animation molang properties are stored as numbers
- Fixed plugin loader issue
- Fixed UI issues when editing animation controller transitions and animations
- Fix X-ray Outlines setting not working with meshes