github JannisX11/blockbench v4.10.0-beta.2
4.10.0 Beta 2

latest releases: v4.11.1, v4.11.0, v4.11.0-beta.3...
pre-release4 months ago

Welcome to the second beta for Blockbench 4.10!

To test this beta, download the required installation files from below, or enable the setting "Update to Pre-releases" inside Blockbench. Enabling this setting will tell Blockbench to always update to the latest pre-release, allowing you to test the latest features.
Please note that pre-release versions in general may be unstable and have more issues than release versions.

To test the web app, visit https://blockbench-dev.netlify.app/

Please report issues you find in the beta, make sure to specify the correct version.

Knife Tool

  • Added knife tool snapping by holding shift
  • Fixed knife tool breaking when switching tab while it's enabled
  • Fixed #2278 knife tool mesh offset issue

GIF Recorder

  • Set default GIF format to 5-6-5 bit to reduce color flickering
  • GIF recorder improvements (#2262)
  • Added keyboard keys (Enter, Esc) to start and cancel GIF recording
  • Fixed animations always playing when recording GIF
  • Fixed #2298 GIF resolution can be a pixel too small
  • Fixed errors when recording GIF
  • Fixed gif transparency issues when background present

Interface

  • Improve toolbar overflow
  • Update orbit gizmo font
  • Added additional warning when loading invalid bbmodel file
  • Change action control to no longer select option under mouse cursor when opening, to improve keyboard usability

Minecraft features

  • Added Armadillo skin preset
  • Added setting to enable experimental bedrock model UV rotations

Single default texture system

Added a new system to handle texture assigning. This is currently used in Minecraft Bedrock blocks and OptiFine JEM.
With this new system, textures can still be assigned to faces (or bones in OptiFine), but on faces with none assigned the default texture will be used.
The default texture can be chosen by right-click > Set as Default. If this isn't enabled on any texture, the selected texture will be used as default.

Other changes

  • Added resize frame option to flipbook editor
  • Improve implementation of per-bone textures
  • Highlight edges and vertices when hovering over
  • Make 3D brush outline visible on both sides of faces (#2289)
  • Cropping a texture to selection now adjusts the affected UV maps
  • Change move and layer move tool to have different shortcuts
  • Optimize sketchfab tag suggestions, add NoAI tag suggestion
  • Added embed textures export option in FBX exporter
  • Custom theme thumbnails can now by styled via CSS (#2266, thanks @ewanhowell5195)
  • Make "Edit" first option when opening image file with Blockbench
  • Increase UV visible mesh face limit

Technical changes

  • Added a CLI argument (--userData) to specify the userData directory (#2309, thanks @SnaveSutit!)
  • Added NumSlider support in menu, opens dialog where the value can be changed.
  • Added description option to showmessagebox commands API

Fixes on new features

  • Fixed #2277 Cannot drag cube UV with "Move Texture with UV" enabled
  • Fixed laggy playback on reference videos
  • Fixed #2285 CTRL + Click no longer selects multiple UV faces
  • Fixed move gizmo rotation on group in local space in java block/item
  • Fixed missing translations on transform pivot tool
  • Update recommended text in mesh auto fix message boxes
  • Fixed issues in the Flipbook editor

Other fixes

  • Fixed #2301 namespace auto-re-generating when opening project
  • Fixed translations for selecting keyframe and animation controller particle and sound files
  • Fixed #2065 Long sound keyframe can desync
  • Fixed #2267 Removed faces not restored in Box UV
  • Fixed #2297 Plugin settings tab not triggering onChange
  • Fixed #2291 Move tool gizmo misaligned on empty group
  • Fixed max reach issue of connected colors fill and magic wand select
  • Fixed issues with binary FBX export. FBX exports now work in Blender, apart from animations and embedded textures. Thanks @SiboVG!
  • Fixed bug in glTF exporter, thanks @Oakfather!
  • Fixed issue when importing bedrock models with rotated locators
  • Fixed #2051 leftover faces after merging vertices
  • Fixed bedrock animation length rounding to lower value than last keyframe
  • Fixed issue accessing submenus in some custom themes
  • Fixed file extensions disappearing from recent project names
  • Fixed bbmodel import/export not handling faces with no texture assigned correctly
  • Fix non-rounded UV factor displaying too many decimal digits in textures list

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