Please first use our online patching page to install: https://smash64.online/remix
If that causes issues, follow the instructions below:
Download and unzip the Smash Remix release file
Take your legally acquired ROM and drag it onto the appropriate icon for your operating system
Example: Windows users, drag your ROM onto windows-drag-here (or windows-drag-here.bat)
Read any dialog windows that pop-up
Find your patched ROMs in the output directory
Special note for OSX users:
Apple has stronger restrictions on running unsigned apps from the Internet. You must perform an extra step before you can drag your ROM onto osx-drag-here. You can see more information here. I recommend the following:
Smash Remix V2.0.0 Patch Notes
[CHARACTERS]
Crash added
Peach added
Roy added to "bonus" slot
Dr. Luigi added to "bonus" slot
Lanky added to "bonus" slot
Polygon Crash added
Polygon Peach added
Banjo & Kazooie
- DTilt active frames reduced (15 → 9)
- FSmash hitboxes starts 2 frames later (16 → 18)
- Dash attack has increased base knockback and hitbox size
- Aerial DSp goes slightly higher and further horizontal drift before descending
- Descending Aerial DSp horizontal drift is slightly slower
- Added dust cloud effect to grounded DSp
- Quick ledge getup attack covers feet better
- Uses damaged eyes in 12CB defeated animation
- Entry animation is faster
- Kazooie tail invisibility fixed
- NSPBackwards animation updated
- Flash graphics added to FSmash and USmash
- Updated various item animations
- Updated facial & shield break expressions
- Updated Character Select Screen animation
- Crowd chant volume lowered
- Banjo CPU 1P nameplate shortened on team and giant stages
- Kirby Hat attack speed now matches Banjo & Kazooie’s
- Fixed Kirby Hat action names in Training Mode
Bowser
- Increased BAir strong hit range
- UAir landing animation updated
- ThrownMarioBros animation updated
- RayGunShoot (ground & air) animation updated
- Updated various item animations
- Updated action strings
- Victory 3 animation updated
Conker
- Updated pipe enter & exit animations
- Updated ItemThrowAirF animation
- ThrownFoxB animation fixed
- Updated facial expressions
- Fixed skeleton tail
Dark Samus
- Moved to "bonus" slot
- CSS icon reworked
- Model reworked, low poly model added
- New green team alt, other alts adjusted
- New walk animations added
- Dash attack length increased to 40 to match Samus/Falcon
- USmash length increased (39 → 49)
- UAir is now a single hit
- BAir is stronger and easier to reverse hit
- BAir weak hit deals less damage (14% → 11%)
- BAir sweet spot removed on late hit
- BAir base knockback removed
- BAir animation updated
- FAir deals more damage (8% → 11%)
- FAir knockback scaling reduced (130 → 100)
- NAir uses correct graphics
- DTilt fire graphic slightly raised
- New DSp: Boost Ball
- DSp can roll left and right on the ground
- Aerial DSp moves downward at an angle
- NSp can be charged in the air
- NSp takes longer to begin charging
- NSp shoots faster
- NSp charge shot gets slower as charge level increases
- NSp does slightly less damage
- New NSp animations added
- USp no longer turns around
- Modulated voice clips
- Regular roll sound now used
- Closed fist in Victory 2 animation
- Fixed clamping on skeleton eye textures
- Action strings added
- 1P Victory Image updated
- Kirby hat updated with new helmet texture
Dr. Mario
- Low angled FSmash now deals correct damage
- Mid-high FSmash now deals more damage (18% → 19%)
- Aerial DSp head hitbox on final hit now deals more damage (1% → 10%)
- Grounded NSp now has slope contour
- Model reimported
- New CSS animation
- New victory animation
Dragon King
- Moved to "bonus" slot
- Doesn’t slide as far during DSp landing
- Fixed USp landing ground throw crash resulting from getting pushed off a platform by a wall
- Crowd chant added
- 1P Victory Image added
Ebisumaru
- Moved to "bonus" slot
- AI will no longer try to use NSp at a distance as if it were Goemon’s NSp
- Crowd chant added
- Fixed clamping on skeleton eye textures
- Blush face added to CSS animation
Ganondorf
- Reimported model
- Optimized high poly model
- Added low poly model
- Adjusted blue costume
- Now has expressions for blinking and stun/sleep
- Updated taunt expressions
- Fixed clamping on skeleton eye textures
Giga Bowser
- Can now be grabbed in VS matches
- USp can now slide off ledges like in previous releases
- DSp knockback tweaked
Goemon
- UTilt hitbox size slightly reduced
- UTilt hitbox duration reduced (8 → 6)
- UTilt animation is now 2 frames longer
- DSp can now fail to grab wall when tether is too far into the stage
- Can act after DSp breaks, but loses jump
- USp active hitbox frames reduced (12 → 4)
- NSp charge time increased
- NSp end lag increased
- Grab animation duration reduced (16 → 15)
- Ryo coin can no longer be absorbed by Ness/Lucas PSI Magnet
- New red team costume added
- Fixed invisibility on low-poly Ryo toss hand
- Now uses angry face when throwing other fighters
King Dedede
- Traction reduced (1.4 → 1.3)
- UTilt hitbox size increased
- BAir inner hitbox moved forward, easier to reverse hit
- USp max fall speed increased (100 → 125)
- USp hard landing can no longer be edge cancelled
- Grounded USp slides off of sloped platforms
- DSp startup increased (4 → 12)
- DSp gains charges earlier in the animation
- Waddle Dees/Doos will now turn around when reaching an edge unless an opponent is in front of them
- Waddle Doo’s beam will no longer reverse hit players
- Waddle Dee/Doo duration extended (420 → 480)
- Gordo Duration extended (160 → 220)
- Grab hitbox enlarged and moved back slightly
- Added extra jump animations (body puffs out less with each jump)
- Sounds added to Victory 3 animation
- Hammer face added
- Crowd chant volume lowered
- Fixed deku nut facial expression
- Fixed issue where USp off of a cloud on Yoshi’s Island resulted in a crash
Lucas
- Moved to "bonus" slot
- Model reimported, light colors changed and low poly model added
- New red team alt, blue team costume updated, other alts adjusted
- Shield colors updated
- Kirby hat display issue with hitboxes/EBC enabled is fixed
- USmash spark graphics added
- Extra effects added to Dash Attack
Mad Piano
- Moved to "bonus" slot
- Crowd chant added
- 1P Victory Image added
Marina
- When collecting Dedede’s Gordo with DSp, now gains 2 charges (up from 1)
- NSp aerial down throw knockback tweaked
- Pink hair costume added
- ItemThrowD animation updated
- HeavyItemPickup animation updated
- RayGunShoot (ground & air) animation updated, shoots projectiles closer to z coordinate 0
- Jump squat animation fixed
- Hammer face added
- Victory 3 updated
- DSmash spark graphics moved to feet
- Fixed clamping on skeleton eye textures
- Fixed deku nut facial expression
- Sheik, NSheik, and Dragon King use correct animation when being cargo held by Marina
Marth
- Hammer face added
- Updated facial expressions
Mewtwo
- Fixed cloaking device visual issue with blue eye texture
- Entry animation sped up
Peppy
- Moved to "bonus" slot
- NSp: first bullet is now easier to shoot after double tapping B
- Updated facial expressions
- Crowd chant added
Sheik
- Harp victory animation added
- Victory animation 1 adjusted
- Improved cloaking device visuals
- Updated idle blink timing
- Updated facial & shield break expressions
- Results screen name texture adjusted
Slippy
- Moved to "bonus" slot
- NSp shoot animation updated
- Fixed yellow costume getting corrupted during USp
- Training mode action names updated
- Crowd chant added
Sonic
- DownBounceD, DownBounceU, and DownStandD animations updated
- Fixed ThrownFoxB animation
- Fixed revive pose
- Fixed clamping on skeleton eye textures
Super Sonic
- New NSp: Sonic Rush
Press and hold NSp to fly and home in on nearest opponent - New USp: Sonic Speed
Vertical teleport usable up to two times in the air - New DSp: Sonic Chaos
Chaos emeralds spin around SSonic and multi-hit close opponents; SSonic loses control for fixed time duration - Overall air mobility reduced
- Fast fall speed increased
- Weight reduced
- Fixed ThrownFoxB animation
- Fixed revive pose
- Fixed blink animation
- DownBounceD, DownBounceU, and DownStandD animations updated
- Kirby hat added
Wario
- Fixed clamping on skeleton eye textures
Wolf
- Fixed Kirby hat SFX and speed
Young Link
- Fixed crash when boomerang is caught on the same frame as it’s destroyed in a blast zone on scrolling stages
- CSS animation adjusted
- 1P Victory Image updated
- Fixed Kirby hat frame data
Polygons
- Alt colors improved
- Poly Dr. Mario, Poly Mewtwo, and Poly Marth reworked
- Fixed black spots on console by reimporting Poly Yoshi, Pikachu, DK, Fox, Falco, Link, Mario, Luigi, Falcon, Jigglypuff, & Kirby models
- Poly Dark Samus & Poly Lucas moved to respective "bonus" slots
- Poly Luigi, Falco, Marina, and Bowser have added sounds to CSS animations
- Poly Conker & Poly Sonic ThrownFoxB animation fixed
- Poly Banjo’s special model display removed from victory animations
- Poly Falco tail rig fixed
- Poly Link no longer talks during Victory 2
- Poly Marina’s heavy pickup animation fixed
- Poly Ness now properly holds yo-yo in victory instead of bat
- Poly Sheik results screen name texture adjusted
- Poly Sonic’s dash attack is now visible
- Poly Sonic DownBounceD, DownBounceU, and DownStandD animations updated
- Poly Sonic revive pose fixed
- Polygons now use generic announcer call
E Pikachu
- Announcer voice clip updated
Jigglypuff
- Autumn costume added
Kirby
- Fixed issue with inhale always copying a Magic Hat Kirby, even if spit out
- Fixed crash when PK Fire from Kirby connects on same frame as power is lost
Link
- Fixed crash when boomerang is caught on the same frame as it’s destroyed in a blast zone on scrolling stages
Luigi
- Orange costume added
Metal Mario
- Fixed black spots on console via model reimport
Yoshi
- Orange and Purple costumes added
- Tongue invisibility fixed
[STAGES]
Discovery Falls & Discovery Falls Remix added
Time Twister added; N. Sanity Beach, Snow Go, and Future Frenzy added as Remix variants
Dream Land Beta 1 DL added as DL variant of Dream Land Beta 1
LMAO Castle added as Remix variant of Peach's Castle
N64 Remix added as a Remix variant of N64
Pigmask Fortress replaces Osohe Castle
Raid Blue replaces Corneria City
Bowser’s Keep reworked
Dr. Mario reworked
Corneria moved to Remix variant of Sector Z
World 1-1 moved to Remix variant of Mushroom Kingdom
Battlefield DL
- Fixed neutral spawns
Big Blue
- Added F-Zero X countdown voice for the start of the match
Castle Siege
- Clippings updated
- 1P spawns adjusted
dataDyne Central
- Fixed crash when hanging on taxi ledge
Dracula’s Castle/Reverse Castle
- Background updated
Dragon King
- Stage is overall smaller to match original more
- Background is now always centered
Dragon King Remix
- Top platforms now wider to match original more
- Fixed neutral spawns
- Background is now always centered
Dream Greens
- 1P spawns added
Flat Zone/Flat Zone 2
- Added G&W sound effects for footsteps, landing, etc.
- Now skips rendering background
Frosty Village
- Background updated
- Background is now always centered
Game Boy Land
- Now skips rendering background
- Fixed bug where next track wouldn’t play properly when a hammer/star is in use during transitions
- Fixed bug where camera would mess up after unpausing with hazards disabled
Goomba Road
- Shading updated
- Optimizations made
Jungle Japes
- Fixed issue where a star or screen KO with stage hazards on can result in a crash
Melrode
- Shading and blast zones updated
Mute City/Mute City DL
- Updated to reduce flashiness
- Mute City DL camera updated (now same as DL)
N64
- Fixed stage item spawns
- Background is now always centered
Norfair
- Background updated
Onett
- Can no longer clang on car hazard; as such, characters are no longer invulnerable when clanging against it
Peach’s Castle II
- 1P spawns adjusted
Pirate Land
- Bridge texture fixed
Pokefloats
- Fixed crash when a float disappears while a fighter is hanging on a ledge
- Stage preview moved up on Stage Select
Sector Z DL
- Proper 1P spawns added
- Background is now always centered
Sector Z Omega
- Background is now always centered
Spawned Fear
- Acid will no longer KO fighters in Stamina Mode; will leave fighter with 1 HP
Subcon
- Shortened clipping to decrease chance of CPUs SDing by walking off stage
Venom
- Great Fox wings now have lights
Windy
- Model updated
- 1P spawns updated
Yoshi’s Island DL/Yoshi’s Island Omega
- Background no longer moves
Zebes DL renamed to Planet Zebes DL
Zebes Omega renamed to Planet Zebes Omega
Remix Race to the Finish
- Now skips rendering background
- No longer appears in demo mode
- No longer shakes screen for offscreen CPUs
Fixed Saffron City stage select preview fixed (now properly hides fog)
Fixed crash caused by hanging on a ledge or performing a quick cliff attack as it disappears
Stage profiles updated
[MODES]
Remix 1P (Remix Modes)
- Crash & Peach added to rotation
- Lucas & Dark Samus now only appear in their respective stage 4 duo battles
- Poly Crash & Poly Peach added to stage 11 Fighting Polygon Team battle
- Giga Bowser AI no longer dies on bottom blast zone
- Giga Bowser AI will now chase aerial opponents like normal
- New duos added: Royal Rumble, Dr. Mario Bros., DK Crew
- Stage 6 (Giant) difficulty adjusted across the board
- Magic Hat Kirby is now always final opponent of Remix Kirby Team battle
- Star Fox duo pose updated
- Adjusted King Dedede, Lucas, and Star Fox character stage assignments
- Credits music changes depending on character used
All-Star (Remix Modes)
- Crash & Peach added to rotation; Dark Samus & Lucas removed
- Adjusted Luigi, Mario, King Dedede, Ness, and Star Fox character stage assignments
- Dango item no longer spawns
- Credits music changes depending on character used
1P Enemy Player Mode (1P Game, Remix 1P, All Star)
- "High Scores Disabled" properly displayed when human enemy control is enabled
Home Run Contest (Remix Modes)
- Fixed issue where DSp attacks caused round to end prematurely
Training
- Added DI Practice mode
- Added Spam Practice
- Added Infinite Shield Break mode
- Added 'None’ to Shield Break out of shield options
- Added CPU DI Start on Hit option
- Custom Spawns on ledge now correctly prevent other players from grabbing ledge
- CPU teching now always obeys menu setting
- Active Human player port can no longer be disabled
- Any player can now open the Training pause menu (and items will spawn next to them)
- Re-ordered character list so Polygon Wario comes before Polygon Dark Samus
- Fixed dead action string frame count reset
Bonus 1 & 2 Practice
- Remapped 'Set Stage’ to L instead of R to avoid conflicts with setting "bonus" characters
- Crash Break the Targets & Board the Platforms stages added
- Peach Break the Targets & Board the Platforms stages added
Stamina & Stamina Team Battle (VS Mode)
- Fixed issue where star KO’ing an opponent with spiny shell wouldn’t properly end the match
- Fixed issue where DK/Marina dying during cargo hold or Yoshi dying mid-grab would cause a crash
Remix Modes menu added to VS Mode
- 12 Character Battle migrated here
- Tag Team added
- King of the Hill added
- Smashketball added (switch between type "1" and "2" by pressing 'A' on top left)
12 Character Battle (Remix Modes)
- Character are no longer announced when holding token over character & character set is changed
- Set All now activates on L button release so as to not conflict with Settings shortcut
- Player 3 & 4 can no longer pause in-game
- Fixed missing D-Pad indicator with manual stock mode
- Fixed token auto-positioning when all portraits are identical
- Fixed stock icon issue on 12CB CSS
- Fixed 'Best Character’ overlap
- Fixed bug where player 3 & 4 could spam announcer call without entering the screen
- Fixed issue where Z/R button scroll indicators overlapped CPU CSS debug panel UI
Characters (Data)
- Crash & Peach added
- Lucas & Dark Samus removed
- Fixed Marina animations; NSp displays properly
- Banjo’s aerial DSp now shown
VS Record (Data)
- Remix characters no longer affect this screen, restoring Vanilla functionality (only original 12)
- NOTE: VS Record (Data) will still crash on emulator
Sound Test (Data)
- Support added for >999 'Voice’ sounds
Gallery (Data)
- New and edited 1P Victory Images added
- Music added and re-assigned
- Three new drum sets added; drum set order updated
[FEATURES]
CSS reworked; layout updated
- Left "+" bar selects "bonus" characters (cycle with Z & R)
- Right "?" bar selects Random character
- Reduced token jiggling when overlapped
Time/Stock Picker on CSS
- Can toggle between time/stock to adjust multiple categories without exiting to VS Menu
- Changes made in VS Menu and CSS will automatically update the other
Mr. Saturn item added
Stopwatch item added
- Causes opponents to be slowed down, OR
- Makes user faster, OR
- Backfires, causing the game engine speed to change
Pokeball item
- Now spawns another Pokeball instead of nothing if all Pokemon are disabled
Invisibility Cloak item
- Fixed many characters’ invisibility states
Lightning item
- No longer damages struck opponents (1% → 0%)
- Fixed issue where lightning item KO’ing opponent in stamina mode resulted in a crash
Franklin Badge item
- Spawn rate increased on Earthbound series stages
Pitfall item
- Fixed crash when enemy is in throw state and comes in contact with deployed pitfall
- Spawn rate increased on Animal Crossing series stages
Golden Gun item
- Spawn rate increased on dataDyne Central
Dango item
- Spawn rate increased on Edo Castle
P-Wing item
- New graphics added when item effect expires
Ability to hide Pause HUD added
- While paused, press D-Pad Left
Skip Results Screen (Remix Settings)
- Added 'ON RESET’ option
Model Display (Remix Settings)
- No longer affects Intro, How to Play, and demo for crash prevention
Special Model Display (Remix Settings)
- Fixed hitbox display on Yoshi’s Island, 1P Continue, and VS screens
Combo Meter (Remix Settings)
- Fixed minor graphical issue with Combo Meter display
Salty Runback (Remix Settings)
- Alternate input changed to "A+B+Z+R+Dpad-Left"
Random Select (Remix Settings) reworked
- Options are now DEFAULT / INCLUDE BONUS / ALL VARIANTS / VANILLA ONLY
'Skip Training Start Cheer’ renamed to 'Skip Start Cheer’ (Remix Settings)
- TRAINING + BONUS option added to disable start cheer for bonus modes (affects Bonus 1/2/3 practice & Home Run Contest)
Default CPU Level (V.S.) (Remix Settings)
- Can press 'A’ to refresh CPU AI levels with selected value (normally only applies after a reset)
DI added to Gameplay Settings
- Options are NORMAL / JAPANESE / ULTIMATE
Shield Stun added to Gameplay Settings
- Options are DEFAULT / JAPANESE / MELEE / BRAWL / ULTIMATE
Rage added to Gameplay Settings
- Options are OFF / ULTIMATE / SMASH 4 / BERSERK / FATIGUE
Parrying (BETA) added to Gameplay Settings
- Options are OFF / ON
Game Speed added to Gameplay Settings
- Options are 1/1 / 1.2x / 1.3x / 1.5x / 1.75x / 2.0x / 3.0x / 1/8 / 1/4 / 1/3 / 1/2 / 2/3 / 3/4
Special Zoom (BETA) added to Gameplay Settings
- Options are OFF / MATCH END / ANY KO
Single Button Mode added to Gameplay Settings
- Options are OFF / "A" / "B" / "R" / "A+C" / "B+C" / "R+C" (excluding "C" buttons is optional)
All Items R Drop (Aerial) added to Gameplay Settings
- Options are OFF / ON
Move Staling added to Gameplay Settings
- Options are DEFAULT / DISABLED / LENIENT / STRICT / WAIT FOR IT / REVERSE / CHEAP SHOT
Stopwatch Item Settings added to Gameplay Settings
- Options are DEFAULT / ALWAYS SLOW / ALWAYS FAST / ALWAYS BACKFIRE / NEVER BACKFIRE
Hitlag (Gameplay Settings)
- ULTIMATE option added
Japanese Sounds (Gameplay Settings)
- Fixed issue where 1P high scores were disabled when changed from default setting
Punish Failed Z-Cancel (Gameplay Settings)
- Fixed issue where egg punishment could lead to a crash
Air Dodging (Gameplay Settings)
- Air dodge won’t occur if R is pressed while holding an item
'Charged Smash Attacks’ renamed to 'Charge Smashes’ (Gameplay Settings)
- UNLIMITED CHARGE option added
Blast Zone Warp (Gameplay Settings)
- Fixed issue where hitboxes became extremely large when warping
Pokemon Announcer (Stage Settings)
- Fixed "Body Slam" announcer call
- Announcer call updates
Camera Mode (Stage Settings)
- FIXED camera option no longer zooms in/out after pausing
- SCENE camera option no longer affects Home Run Contest
- Fixed scene camera bug when resetting in Remix 1P after beating Giga Bowser
Random Stage Toggles (Stage Settings)
- Remix stages are now sorted alphabetically
Visibility (CSS Debug Panel)
- Fixed many characters’ invisibility states
Kirby Hat (CSS Debug Panel)
- Hats for new characters added for selection
- New characters’ Hats added to Random Hat pool and Magic Hat pool
- Fixed Random Kirby Hat 1P bug
- Hat order adjusted
- Fixed issue where using certain Kirby hat powers in Sudden Death would result in a crash
D-Pad Map (CSS Debug Panel)
- Now respects D-pad held state (e.g. for Kirby NSP, Bowser NSP; also 'Charge Smashes' if toggle enabled)
- Ignore in Training unless "D-Pad Controls" setting is disabled
- 'Smash' and 'Special' Dpad Up now works from Shield
- 'Tilt' simplified; no longer automatically turns you around or UTilt out of Dash
- 'Tilt' now properly rolls both directions from Shield
- 'Tilt' now allows for angled tilts by holding two directions (e.g. FTiltHigh)
D-Pad Ctrl (CSS Debug Panel)
- Pikachu, Sheik, JFox added to Special Angle checks
- Fixed issue with Polygons where during a dash Polygon characters were able to use USp
- Fixed issue when pressing D-pad down while holding 'B', which due to Special Angle check would not be considered 'downward' enough (affected Fox, Falco, Peppy)
- Fixed issue with Quick Attack (previously you couldn't go straight up on second input)
- Fixed Goemon and Ebisumaru USPs; can now move at full speed in upward direction
Poison Damage (CSS Debug Panel)
- In Stamina Mode, Poison Damage will not KO fighter; will leave fighter at 1 HP
- Fixed issue where a KO’d fighter would come back to life in a Stamina battle with Heal setting
Practice (CSS Debug Panel)
- Fixed Master Hand semi-softlock if switching ports while using practice in 1P Game
General CPU AI
- Updated AI configurations for all Remix characters; CPUs are now better aware of their move ranges and frame data
- CPU’s now charge NSp where applicable and use projectiles at long distances. They will also cancel charge when an opponent approaches
- Remix character CPU’s will now perform unique inputs for their special moves (e.g. Sonic’s DSp that requires multiple B inputs, or Marth’s NSp that has up/down variations)
- Giant/Tiny CPU will now have their attack range awareness reflect their altered size
- CPUs will no longer target locations that would cause them to walk off-stage and SD
- NOTE: Vanilla CPU behavior is unchanged
CPU Level 10 AI (General)
- CPU’s can now approach with short hops
- CPU’s can now pivot away in neutral
- CPU’s will try to edgeguard offstage opponents instead of ignoring them
- CPU’s won’t fastfall to prevent SDs
- CPU’s now stay close and attack more often than trying to move away
- CPU’s now randomly jump in neutral, meaning they approach with aerials more often
- CPU’s will now use different jump heights when trying to reach an opponent above them instead of always going for full hops
- CPU’s now have a larger 'view’ range compared to vanilla CPUs, helping long-ranged fighters use their moves better
- CPU Pikachu will no longer use NSp
- Fixed bug where CPU Polygons could attempt jab-grabs, leading to a crash
CPU Level 10 AI (Recovery)
- CPU’s will dynamically detect ledges during the match, including moving platforms
- CPU’s will now try to avoid getting 'pineappled’ by targeting a point away from the ledge before trying to USp
- CPU’s will recover lower and target the ledge considering their ledge grab range. However, if they are not facing the ledge, the ledge is not grabbable, or if a fighter is already grabbing the target ledge, they will not rely on their ledge grab range
- CPU’s will ignore out-of-bounds ledges
CPU DI
- Now tiered based on CPU level
- Now only DI after a strong hit or multi-hit
- DI is now properly applied in non-training modes
- Randomly chosen DI strength/direction/type will persist throughout a combo
[MUSIC/SOUND]
Music slot 4 support added
- Some stages now have a 4th "bonus" music slot
- Select bonus slot music by holding C-Down before the match starts
Menu Music (Music Settings)
- Pressing 'A’ on DEFAULT will now play a menu track from the default menu music pool
- Fixed bug where results screen music could play on CSS if menu music was set to random
Random Music Toggles (Music Settings)
- Remix tracks are now sorted alphabetically
- Fixed issue where ‘Meta Crystal’ setting was being ignored
Attack of the Koopa Bros. added to Goomba Road
Balloon Fight added to Smashville
Battle Among Friends added to Dream Greens, Dream Land Beta DL, and as Remix 1P 'Dream Team’ duel song
Binding Blade Medley added to Castle Siege
Blue Resort added to N64
Boss Battle (Sunshine) added to Delfino Plaza
Bubblegum K.K. added to Smashville & Smashville Remix
Butter Building added to Dream Land Omega and Dream Land Beta DL
Clash on the Big Bridge added to Melrode
Cobalt Coast added to Pokefloats and Saffron variants
Dark Forest Mountain added to Ganon’s Tower, Hyrule Temple, and Hyrule Castle variants
Donkey Kong Medley added to Congo Jungle Omega
Drake Lake added to Twilight City
Eladard added to Venom
F-Zero X Medley added to Big Blue
Foregone Destruction added to Spawned Fear
Fourside added to Onett
Freeze! added to Cool Cool Mountain
Level 1 (Silver Surfer) added to Glacial River Remix
Lip’s Theme added to Dr. Mario
Mad Maze Maul added to Jungle Japes
Marathon 2 Title Theme added to Rith Essa
Murasaki Forest added to Pigmask Base
Old King Coal added to Mad Monster Mansion
Opus 13 added to Reverse Castle
OrangSprint added to Congo Falls
Overworld (Kid Icarus) added to Hyrule Temple
Porky Means Business! added to New Pork City
Redial added to N64
Sherbet Land added to Cool Cool Mountain and Smashketball
Shevat, the Wind is Calling added to Melrode
Strike the Earth! added to Tower of Heaven
Theater added to Winter Dream Land
Theme of Morrigan added to Glacial River
Titania added to Sector Z variants
Treasure Trove Cove added to Spiral Mountain
Underground Theme added to Mushroom Kingdom variants
Vs. Dark Samus added to Norfair
Vampire Killer added to Dracula’s Castle
Wily Field added to "Smashketball 2"
Boss Battle Song 2 replaces Cruel Multi-Man
F-Zero Medley replaces Fire Field
Master Porky Medley replaces DCMC Performance
NBA Jam Medley replaces Team Select
Staff Roll (Super Mario 64) added to Peach credits & Gallery Mode
Music tracks added as menu music
- Bomberman 64
- Crash Team Racing
- Kirby 64
- Perfect Dark
- Sonic R
Music tracks reworked
- Battle Fanfare (Paper Mario)
- Brinstar Depths (previously named 'Brinstar Depths (Melee)’)
- Go K.K. Rider!
- Luna Ascension
- Melee Menu 1
- Mute City
- Powerful Mario (previously named 'Wing Cap’’)
- Raceways
- Snow Mountain (previously named 'Cool Cool Mountain’)
- Starring Wario
- Together We Ride
Music tracks updated
- Aria of the Soul
- Board Shop
- Chill
- Dark World
- Even Drier Guys
- Fever
- Fight Against Monsters
- Final Destination (Brawl)
- Final Destination (Melee)
- Fire Emblem Medley
- Gangplank Galleon
- Ganon Battle Medley
- Link’s Awakening Medley
- Little Fugue
- Mom’s Hometown
- Nutty Noon
- Pika Cup Battles 1-3
- Slider
- SMB2 Boss
- Star Fox Medley (Melee)
- Targets!
- Title Theme (Wild World)
- Waluigi Pinball
- Wendy’s House
- Wildlands
- Yoshi’s Tale
Music tracks renamed ONLY
- 'Battle Theme’ renamed to 'Battle Theme (Quest 64)’
- 'Final Battle’ renamed to 'Final Battle (Banjo-Kazooie)’
- 'Main Menu’ renamed to 'Main Menu (ISS64)’
Music no longer accessible in VS matches
- Blast Corps Menu
- Brawl Menu
- Goldeneye Menu
- Melee Menu
- Melee Menu 2
Flying Battery Zone optimized
S.S. Aqua optimized for better in-game playback
Dragon King removed from random music pool
Melee Menu 1 & 2 and Brawl Menu are OFF in Random Music Toggles by default
Lucas and Marth victory themes updated
Home Run Contest will now only play 'Targets!’
Various songs have had volume adjusted
External midi loading support added
Music profiles updated
Several existing songs have moved to different stages and music slots
- For full information, please see Smash Remix Music List
[MISCELLANEOUS]
V.S. Results Screen
- Match stats can only be checked once placement is shown
- Added cooldown for opening and closing stat menu
L Settings Shortcut
- Better handle leaving Settings via 'Other Screens' (Re-entering and exiting Settings would incorrectly return to the stored CSS)
Crash debugger inputs simplified
- Press Z+L+R to open, then again to advance through pages
Behind-the-scenes RAM re-allocation for crash prevention
'You Are Proud’ 1P Victory Image updated
Credits updated
Disclaimer screen updated
Version number updated to V2.0.0
The beta phase of development has now concluded
Remix announcer calls updated with new recordings from Jeff Manning