Users:
Download and unzip the Smash Remix release file
Take your legally acquired ROM and drag it onto the appropriate icon for your operating system
Example: Windows users, drag your ROM onto windows-drag-here (or windows-drag-here.bat)
Read any dialog windows that pop-up
Find your patched ROMs in the output directory
Special note for OSX users:
Apple has stronger restrictions on running unsigned apps from the Internet. You must perform an extra step before you can drag your ROM onto osx-drag-here. You can see more information here. I recommend the following:
0.9.7 PATCH NOTES
CHARACTERS
Conker Added
Wolf Added
Remix Character - ALL
- Entry shadow applied or fixed
- Remix 1p CPU and Team Poses added
Young Link
- Sleep sound now functions properly
- New Victory Pose
- Minor graphical updates to Up Smash
- New Announcer sound
Wario
- Sleep sound now functions properly
- Character model slightly revised
- Logo changed
- Minor Graphical updates to Forward Smash
- New Announcer sound
- Properly turns during enter pipe animation
Bowser
- Sleep sound now functions properly
- 1p CPU Player Pose added
- Entry animation fixed as to not clip below the stage
- Grabs and Forward Throw now properly stale like other forward throws
- Up Special Turnaround removed
- Smash attacks had some minor graphical changes
J Jigglypuff/Purin
- Smash Attack sound corrected
- Sleep sound now functions properly
J Yoshi
- Fixed issue with Egg disappearing at the end of a roll
- Fixed issue with Egg Shield Parry where the invincibility would last too long
J Link
- Boomerang Sound corrected
J Mario & Luigi
- Properly turn during enter pipe animation
Doctor Mario
- Model Updated and Low Poly Version added
- Fixed rare glitch which could cause crashes on console and odd graphical effects when pills hit shield in very specific circumstances
- Light Armor removed from Down Special and replaced with 2 frames of intangibility
- Dair - Changed Hitbox Priority (now prioritizes spike hitbox over standard hitbox, previously was a mishmash of order between the two types)
- New Announcer sound
- Properly turns during Enter Pipe animation
Lucas
- Reduced visual noise in Lucas's moveset:
- Removed sparkle effect from jump animations
- Slightly moved PK Love graphics away from body on Down Air, Back Air, and Up Tilt and adjusted hitboxes outward to match
- Adjusted timing of graphics on Down Air and Back Air to better match physical movements
- Changed priority order of hitboxes for Back Air (this will make fewer sourspots happen)
- Removed sourspot on Forward Smash(all hitboxes now deal 16%)
- Neutral Special: Dmg 11->13, KBS 50->60, BKB 60->55
- Sleep sound now functions properly
- Up air sound changed
- Fixed crash when a character reflects first PK Thunder of the match
Ganondorf
- Down air hitbox size and position altered
- Mid-low Forward Tilt Hitbox corrected
- Forward Tilt re-timed
- Smash attacks had some minor graphical changes
Dark, J and E Samus
- Graphic glitch removing ball from end of tether has been fixed
DK / J DK
- Fixed some minor CPU behavioral issues
Dark Samus
- New Announcer sound
Mad Piano
- New Announcer sound
Giga Bowser
- Fixed Down Special Spike hitbox which previously had a "ceiling" glitch
GENERAL
- Added Remix 1p and revised the 1p Menu
- Added debug options to Character Select Screen which allows to set characters to
- Size: Giant, Default or Tiny
- Skeleton (Skeleton mode removed from Special Model Display Options)
- Visiblity: Default, Cloaked, None
- Knockback: Random (hitboxes (excluding projectiles) all have random knockback angles for the match)
- Added Advanced Hurtbox Display and associated toggle
- Transparent Hitboxes
- Cyan Grab-immune hurtboxes
- Gray Hurtboxes during active armor
- Added Hitbox Plus Mode option to Special Model Display Toggle
- Displays character model alongside both hurtboxes and hitboxes
- Transparent hurtboxes and hitboxes
- Character Select Screen
- Variant indicator glitch that would cause indicator to remain after a controller is unplugged has been fixed
- Polygon characters will only be loaded when hovered over, speeding up the initial loading of the Character Select Screen
- Removed glitch that allowed for cpu players to have a color different that their team's color
- Fixed rare Multiman Mode glitch causing KO miscalculation if player and cpu died at the exact same time
- Multiman, Cruel Multiman, and Remix 1p advanced the seed so the player gets more random results on initial loading of game
- Illegal sound no longer occurs when multiple players select same color on Character Select Screen
- Remix custom items no longer have black outlining
- Toggle order changed to place results screen skip in first spot
- Improved responsiveness of stage title and variant legend on the Stage Select Screen
STAGES
Rith Essa added
Venom added
Windy added
dataDyne added
Planet Clancer added
Wolf and Conker Board the Platforms added
Wolf and Conker Break the Targets added
Kitchen Island completely revamped
Remix Character Bonus Stages
- Now have alternate track: Melee Target Test
Mementos
- Revised to now include platforms that will move in if movement is set to on
- Graphical improvements
Goomba Road
- Paper Mario Battle track updated
Corneria
- Graphical Overhaul
- Great Fox Blasters are now a platform and have a laser effect
Frosty Village
- Added alternate tracks: Diddy Kong Racing Boss and Crescent Island
First Destination
- Target Test added as alternate track
Dragon King
- Target Test added as alternate track
Congo Falls
- DK Rap alternate track has been updated
Mad Monster Mansion
- Mr. Patch track now set as alternate track
Spiral Mountain
- Final Battle replaces Mr. Patch as alternate track
- Graphical Update
Corneria City
- Surprise Attack added as alternate track
Corneria
- Surprise Attack added as alternate track
Sector Z Omega
- Surprise Attack replaces Corneria as alternate track
New Pork City
- Item spawns fixed and no longer spawn beneath stage
Yoshi's Story
- Now has background animation