github JRickey/BattleShip v1.0

7 hours ago

Headline

It's the v1.0 release. I finally feel comfortable dropping the -beta suffix and publishing a full v1.0 version.

I am very happy with the drop-off in bug reports, the stability, the quality, and enhanced features in the port.

Feature Highlights

Great new quality of life changes by @the-outcaster. Improved menus, discord rich, comp ruleset, and audio sliders.

Bug Fix Highlights

One linux specific issue with Wayland that was unreported, and one major gameplay visual bug with grabs on sloped surfaces / stages. It was particularly noticeable with pikachu grabbing samus on dreamland. The root cause was a floating point precision issue where the original game handled it gracefully but it was exposed on modern compilers and operating systems. Last visual bug was a misrender on the preview for dreamland in stage select.

  • fix(linux): Wayland icon gate + Zebes acid / effect stale dl_link family by @JRickey in #199
  • fix(grab): port engine-only subset of TC grab-coupling geometry fixes by @JRickey in #204
  • fix(grab): Euler-extract gimbal-lock tolerance — actual fix for the reported grab inversion by @JRickey in #205
  • fix(grab): expand gimbal-lock tolerance to sibling sites + revert PR #204 by @JRickey in #206
  • Fix Dream Land CSS preview water/puddle z-fight by @JRickey in #207

Full Changelog: v0.9.4-beta...v1.0

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