github JRickey/BattleShip v0.9-beta

7 hours ago

This is a very nice release with some great new features I'm sure people will be excited to try out and play.

Major Features:

Native 16:9 widescreen support: PR #164

Thank libultraship for this one. They make it so easy. For those unfamiliar with the implementation, bitmaps for things like the title screen, menus will be stretched, however, geometry won't. You get a real screen real estate increase, seeing more of the stage as you play matches. A couple ssb64 specific fixups were needed for this, such as the 1p and cpu flags, item arrows, fighter positions in menus and vs results screens, off screen indicators, etc.

Pixel-perfect and low-resolution display modes: PR #166

Thank libultraship for these too. The low-resolution mode will be important for a future update :)

Auto-Updater: From @the-outcaster

In the about menu just click update for every new release, works on all 3 platforms.

Proper Credits: From @the-outcaster

Getting close to v1, so it's time to properly credit all those who contributed their time, code, playtesting, and decompilation efforts. This wouldn't be possible without all of you.

Enjoy!

What's Changed

  • Remove Battle-ShipYard submodule and from-source reloc pipeline by @JRickey in #163
  • Native 16:9 widescreen support by @JRickey in #164
  • Split enhancements.cpp into per-feature files; remove 1P frozen-wallpaper toggle by @JRickey in #165
  • Menu: Low Resolution Mode dropdown with pixel-perfect integer scaling by @JRickey in #166

Full Changelog: v0.8.2-beta...v0.9-beta

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