github JHDev2006/Super-Mario-Bros.-Remastered-Public 1.1-rc3
1.1 RC3

3 hours ago

Small Features

  • MASSIVELY improved editor performance, nearly all memory issues, slowdowns and crashes SHOULD be fixed, I urge anyone that had these issues, to check if its all good now, as im 99% confident it should be now
  • Overlay clouds can now have their scroll direction changed: ("cloud_scroll": [-16, 0])
  • Added loop offsets, to animation jsons, allows you to specify which frame, a looping animation should loop to, by default 0, optional ("loop_offset": 0)
  • Added "can freeze x" and "can freeze y", to the player flingers, enabling them, will make it so the player is frozen, if their x or y speeds, are set to 0, and "additive" is disabled, instead of just not applying anything

Fixes

  • Fixed the second layer order being wrong, and always displaying the second layer in front
  • Fully fixed all the audio looping issues now, by reverting the new changes. fuck em
  • Fixed the theme select icons not being overridable
  • Made the overlay clouds and particles override, in the theme changer, ignore the "enable bg particles" setting
  • Fixed signal drawers not being moved, alongside their parent gizmo
  • Fixed moving platforms, being offset wrong when loading a custom level
  • Speaker gizmos, now play their sfx, when changed
  • Fixed the level editor closing, after saving, IF cancelling out of the "save and exit" dialogue
  • Switched the horizontal direction names for the piranha plant, cause they were wrong
  • Fixed invisible blocks not being able to be hit, while the player is upside down
  • Fixed resetting the level in the editor, being broken
  • Yoshi's animations now start playing, when he appears
  • added "smooth_rotation" property, to homing bills
  • Cannon balls now have a default animation
  • Spike no longer changes direction, when throwing
  • Fixed red piranha plants range being the same as the green ones

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