github JHDev2006/Super-Mario-Bros.-Remastered-Public 1.1-26w28a
26w28a

3 hours ago

Additions / Major Changes

  • Overlay Clouds no longer have their transparency hard coded. it is now defined via the .png file
  • Added Toggle Spikes, which are generic spike blocks which can be turned on or off, via gizmos
  • Holding Shift while connecting a signal, will allow you to immediately start connecting another signal, from the same inital object
  • Track riders, now emit a pulse, once they either change direction on a track, or reach the end and fall off.
  • Merged HCB + Tristan35's JSON cleanup PR #1102
  • Resource pack config files can now have descriptions, which will show up in the menu
  • Level Packs now have a level select and world select, with the level icons being changable the same way as they can be in resource packs
  • Merged #1103, added sequenced variations (To be added to the Wiki.)
  • Merged #1105, added quest variations (To be added to the Wiki.)
  • Player sprites now have a "LevelTransition" optional animation, which is used, for the level transition screen
  • Added Level metadata, which allows for variations for specific levels, to be set via the themes.json file (To be added to the Wiki.)
  • Merged #1111, overhaul of json parser, and error handling.
  • Merged #1107, added wing metadata, to differentiate which entities has the wings (player, koopa, etc)
  • Added a deadzone feature to the controller settings
  • Added a "maximized" setting to the video window mode.
  • Window sizes now get properly saved and applied (so long as your in the "unlocked" size, because of a godot bug)

Fixes

  • Fixed the winged koopa animation, not playing on spawn
  • Marathon results sfxs are now replacable
  • fixed goombas not using track riders properly, after re-testing a level
  • Fixed cheep cheeps having a hard coded animation, now properly uses the json animation
  • Fixed thwomps force looping their animations
  • Fixed door animations being a bit wonky
  • Fixed the players "swim_stroke" property, not being applied properly.
  • Fixed bullet bills not properly despawning, when off screen, if youve been to the editor previously
  • fixed bowser jr spamming fireballs when off screen
  • Fixed hammers held by bowser's bro not having the "IsBowserBro" metadata.
  • Merged #1101, fixing some levels in the night time wordlds that werent marked as night time.
  • Gravity Inverters have been moved to be in the same group as the Moon Gravity obj, instead of being with the generators
  • Fixed level packs not caring about "levels_per_world", and all the various bugs that came with it
  • Fixed On Off timers being active while in the level editor
  • Fixed game overs not working properly, in level packs
  • Fixed fireballs and superballs not despawning properly, if they were spawned off screen.
  • Fixed some accuracy errors in the level design of SMB1 8-4
  • Fighter flys now face the right way (originally were flipped)
  • Sidesteppers now can use the "can_turn" property
  • Fixed LL's classic bounce height, not being applied to ANN

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