Hi so, remember when i said that the famous barrel particles bug was fixed? yea, turns out it wasnt, because godot has a stupid .godot cache folder the literally breaks shit on export, because it thinks its clever and helpful and trying to make your life easier, when really it just makes it WORSE, THANKS GODOT. This also gave me some time to iron out a few more issues
Fixes
- Angry suns charging animation now supports not looping
- Reverted the level editors loading system, should now be significantly faster (but also wont have the memory leak anymore! rejoice!)
- Pipe Cutscene Gizmo can have its music toggled on or off
- Added autoscrolling text to the blueprint containers
- Fixed the pipe cutscene gizmo being visible outside the editor
- Fixed extra music being wiped, during a smooth screen transition
- Added hammer bros "stop charging" functionality to its modern moveset, genuinely didnt know it was even a thing in the original, and prefer it either way
- Removed a bunch of print spams with gizmos
- Fixed the "New Level" icon in the custom level menu, not being replacable by packs