- Fixed (kinda) a bad memory leak in the level editor, hopefully is slightly better / slower now.
- Fixed vines and spinning blue coins not using the correct sprites
- Fixed an issue where 2 broadcasters activated on the same frame, would recieve the same signal twice, even if both on different channels.
- FINALLY fixed conditional clearers not showing the right clear condition, in the pause menu.
- Nerfed SMB1 4-2 Warp Zone gold medal time from 26 seconds to 28 seconds.
- Lamps can now relay their signals across.
- Updated logic gate and switch timings, to work better in tandem
- Reworked signal line drawing, to be cleaner and work better (hopefully)
- Fixed overlay clouds not be affected by the parallax visual setting
- Fixed melted brick blocks being very wrong.
- Fixed the score font not exporting correctly
- Fixed enemies despawning off screen, when a playtest begins, in the level editor
- Reworked gizmo recursion checking to actually use the stack, meaning theres no limit on how many signals can get sent at once.
- Munchers can now be spawned from pipe gens
- You can no longer connect a gizmo, to itself (for some reason that was a thing)
- Fixed an issue where loaded tiles wouldnt stored their id's upon opening a saved level in the editor, meaning middle clicking woudlnt work.
- Fixed fire piranha plants shooting direction being wrong, when rotated
- Fixed object detectors not working too well, on blocks
- fixed the counters used for the medal achievements, being sooooo wrong.
- Fixed an issue where spawned entities wouldnt get detected by gizmos
- Fixed a bad bug that would cause gizmo signals to be lost when loading a level