github JHDev2006/Super-Mario-Bros.-Remastered-Public 1.1-26w13a
26w13a

pre-release6 hours ago
  • Fixed (kinda) a bad memory leak in the level editor, hopefully is slightly better / slower now.
  • Fixed vines and spinning blue coins not using the correct sprites
  • Fixed an issue where 2 broadcasters activated on the same frame, would recieve the same signal twice, even if both on different channels.
  • FINALLY fixed conditional clearers not showing the right clear condition, in the pause menu.
  • Nerfed SMB1 4-2 Warp Zone gold medal time from 26 seconds to 28 seconds.
  • Lamps can now relay their signals across.
  • Updated logic gate and switch timings, to work better in tandem
  • Reworked signal line drawing, to be cleaner and work better (hopefully)
  • Fixed overlay clouds not be affected by the parallax visual setting
  • Fixed melted brick blocks being very wrong.
  • Fixed the score font not exporting correctly
  • Fixed enemies despawning off screen, when a playtest begins, in the level editor
  • Reworked gizmo recursion checking to actually use the stack, meaning theres no limit on how many signals can get sent at once.
  • Munchers can now be spawned from pipe gens
  • You can no longer connect a gizmo, to itself (for some reason that was a thing)
  • Fixed an issue where loaded tiles wouldnt stored their id's upon opening a saved level in the editor, meaning middle clicking woudlnt work.
  • Fixed fire piranha plants shooting direction being wrong, when rotated
  • Fixed object detectors not working too well, on blocks
  • fixed the counters used for the medal achievements, being sooooo wrong.
  • Fixed an issue where spawned entities wouldnt get detected by gizmos
  • Fixed a bad bug that would cause gizmo signals to be lost when loading a level

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