- fixed up Logic gate gizmos, with incorrect timings, and weird pulse behaviours
- Logic gates will now accept multiple pulses being emit on the same tick, and will handle them accordingly (Two triggers firing into one AND Gate for example).
- Fixed an issue where analog stick inputs would be spammed, making menus hell to navigate
- Fixed the player detection area, refiring when the players hitbox would get updated
- Fixed the detection areas checking for stuff while the game is paused, or not loaded fully.