- properly sorted snapshot version checking for realsies this time
- Locale Flags and Settings Category icons can now be changed via resource packs
- added a small cooldown to player teleporters (just so you cant keep activating them, WHILE the players teleporting)
- fixed a misnamed
PipelandNightLL.png - Removed a bunch of unecessary print()
- fixed restarting a level unpausing the game before a levels paused, in certain cases
- Fixed firebars not using the starting angle property
- fixed the character select crashing, if you had a superball flower, while exiting the level.
- fixed cameras not doing the transition animation, while on a track
- player skid particles can now be replaced through rps
- fixed up logic gates not working correctly with pulses
- fixed a crash when respawning from checkpoints, in certain levels
- Fixed detectors running checks while the game is paused
- Fixed layers not getting loaded correctly, breaking some gizmos stuff
- Merged PR #911 (Support for multi-input bindings) - Thanks @CST1229 !!!
- Updated ALL music block instruments to be higher quality
- Added new music block instruments (Timpani, Orchestra Hit, Bongo, Fantasia, Fretless Bass, Hi-Hat, Hit, Kick, OUD, Power Snare, Slap Bass)
- Added a volume slider to music blocks
- Fixed an issue where signals were being set as values to certain objects
- updated localizations