Third times the charm, right?
- Player State Detection now has a proper sprite
- Fixed an issue with hidden coins werent being replaced via resource packs
- Fixed logic gates being a bit weird outside the editor
- fixed the players lava and poison hitboxes being 1 pixel lower, than intended
- Fixed vines not working in campaigns
- fixed an issue where hammers would have collision
- added GIZMO_PLAYER_STATE to the locale jsons