THIS IS A PRE-RELEASE DEVELOPMENT BUILD, EXPECT LOTS OF BUGS AND CRASHES!!!!
New Additions
- Updated to Godot 4.6.1-stable
- Added Godot Mod Loader back into the project.
- ? Switch: A generic switch, which can be used to create new contraptions, using gizmos
- Switch Blocks: Generic switch blocks, which can be activated / deactivated using gizmos, has 4 different visual colours.
- Player Flinger: Modify the players current velocity
- Player State Detection: Allows you to detect various states regarding the player (if theyre on the floor, if theyre big, etc)
- New Settings: Gameplay Settings, moved some of the gameplay related settings from "Difficulty" here, and added some new ones, to keep things more organized, any settings that have been moved, will need to be re-set by yourself
- Gameplay Settings: Bowser, Hammer Bro, Spiny Styles - These enemies have now got their original movement and behaviours from SMB1, which you can enable optionally.
- Added the "can_rotate" value to more objects (fireballs, barrels, hammers, spikeballs)
- You can now explicitly set, whether a checkpoint will always give a mushroom or not (Per-Setting, Disabled, Enabled)
- Speakers now have a "pitch" parameter
- Bump Blocks: A generic block, which can be hit over and over again.
- Object Detection Area - Detection Area which can detect basically anything, the other detection areas, cant.
- Snapshots will now check if theyre outdated with other snapshots, instead of stable builds
- Updated base asset version to
4
Fixes
- Fixed the threshold for a max running jump, being slightly off - @jdaster64
- Fixed peach and toad causing a crash in the editor
- Fixed dying and pressing both enter and jump at the same time, causing a softlock
- Fixed spamming warpers causing a softlock (they now have a 1 second cooldown)
- Fixed snakeblocks only being activated, from the top side, even with inverted gravity
- Timer duration and Repeater delays, have finer step values, and can be any valid float
- Bowser's Brother now has a valid localization key
- Fixed getting a game over during the marathon, not properly resetting the run, and not stopping the timer.
- Bowser and Bowser's Bro, can now be placed in blocks again (have fun lmao)
- Adjusted the timings of input detections and logic gates, to be more precise
- Improved the player animation fallback logic - @SkyanUltra
- Fixed ANN levels not saving correctly (you'll still have to re-visit a level, to make it unlocked, but it will save properly now)
- Fixed "RaceLose.mp3" containing the player death sting in it.
- Fixed SMB1 5-3 have a slightly longer tree platform
- Adjusted SkyLL.png to have a nice 1 wide tile.
- Adjusted the Homing Bills diagonal sprite - hdtv
- Fixed the warper gizmo not re-centering the camera
- Podoboos now correctly face the direction of travel, when attached to a TrackRider
- PipeAreas and PipeGenerators now have a nice overlay, to allow you to better understand where they need to be positioned relative to a pipe
- Fixed vines not growing infinitely out of a block, in a level higher than 256 pixels
- Fixed vine warps not working correctly, for level packs
- Fixed custom level thumbnails displaying over levels that dont have one
- Fixed the player being able to take damage, while teleporting
- Fixed the projectile life-time continuing to tick down, while paused
- Fixed the angry sun not properly damaging the player, if theyre "stomping it"
- Added level persistence to a few more things, that didnt have it
- Fixed the default save using "CurrentQuest: 0", instead of "SecondQuest: false"
- Fixed vines not tiling properly.
- Player teleporters now correctly position the player, when gravity's inverted
- Fixed some enemies not getting killed via the moon or star
- Fixed the player being stuck in the ceiling, when powering up, while gravity's inverted.
- Track riders will now not move, if connected to something, when playing a level
- Melted blocks now have synchronised animations, with their melted counterparts
- Fixed vine warps resetting the players power state, when warping.
- Fixed being able to jump off a note block, twice.
- Fixed track ends and the center of on-off platforms not be able to be replaced by resource packs
- Fixed pipes not working well with small characters
- Fixed CastleTreesNight.png use the wrong path in the SecondaryTrees.json file
- Updated Localizations.