github IzzyTheDreamingFox/FoxTech-DNA v0.4.2-alpha

6 hours ago

FEATURES

  • DNA is now updated for the latest version of NMS: Xeno Arena.

  • As a continuation on settlements, a new services is available: Jengalaxy!
    You can navigate to your settlement, click on their banner and spend your hard earned units/materials to develop your settlement instantly. Just queue the constructions you wish to implement and after coughing up the requirements everything will be ready when you return!

  • Some additional changes for people with dev-mode enabled:

  • The Jengalaxy service has an alternate view available with dev-mode enabled. In there you'll be able to change everything from seed/enum/time and specific build state for each plot.(Make sure to backup your save while testing here!)
    Be ready for disappointment as for all my testing I only found that state and time have any real effect. Other fields seem to regenerate back to default after the game launches.
    It can come in handy when the game is stuck upgrading a building though as you can force the change.

  • Environments: Found under FoxTech => Environments you can set up from where the app will load its data and database. By default this will be your local appData folder but you can now add additional custom locations. This data will be remembered next time the app loads. Mostly used to keep a separate instance of a test-database and data set to try out new changes before touching the default environment. When a new location is set, the app will reboot and rebuild any missing folders/files at that location for a fresh start.

BUGFIXES

  • Export pets failed due to the new properties. Models have been updated for these changes.
  • Fixed issue where corvette base information was not properly deleted when the registry was removed. Resulting in a failed import when added back into the application from a file.
  • Fixed few wrong translation keys.
  • Settlement production options should now have their correct requirements applied.
  • Settlement buildings should now properly have their contributions applied to the rough settlement overview.
  • Fixed layout issue of overlapping overview components when text overflowed.

CHANGES

  • As I'm still unsure about the maximum allowed build parts I've added a setting under FoxTech => Settings => Constants.
    Here you can choose between the old 16000 value and the newer 20000(?) value.
    All checks against this constant should then account for the new value.
  • Updated icon-font for the new settlement.
  • Included various fonts to cover a wider range of characters for supported game languages such as Chinese, Korean, Japanese, Russian, etc

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