FEATURES
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Experimental feature: Base specialists. The last piece for the base expansion. You can now hire a specialist that will alter what the base produces, how fast it operates and how much it produces. There are around 50 different traits split across the current base foci, some more useful than others. Specialists are randomly generated from a set of names/pictures/races with one of their traits always being in relation to the type of base they will be working in. To help test this feature, please enable the experimental feature option under Foxtech => Settings => General. If you would like more information about the system, or have suggestions to improve the UI/logic, feel free to let me on Discord.
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Each card (Ship/Multitool/Freighter/Frigate/Pet/Base) can now have a custom description instead of the generated ones. Useful for those that want to add some lore to their cards :) These can be set under the detail of the cards in the ‘Display’ tab. The individual components of the card description can be toggles under the ‘Card Display’ tab.
QUALITY OF LIFE
- Bases can now be filtered by pressing the appropriate icon in the property window. (Only under experimental)
BUGFIXES
- The correct card-style is now saved when it differs from the default one when registering new bases.
- Next tier requirement details now actually show the table of parts that has those requirements when clicked on.
- Fixed bug where the detail form would not synchronise changes when the system information is fixed.
- Items should now create a new stack in a destination inventory (when there is room) when quicksort is used.
CHANGES
- Rebalanced the cycle time of each base focus to accommodate specialists.
- Decreased the amount of rewards slots for bases.
- Added quicksell button to claim rewards as units, at a loss, instead of items (Value is calculated based on the baseValue of that item)
- Galaxy number is now displayed next to galaxy name when listed in the properties window.