github IzzyTheDreamingFox/FoxTech-DNA v0.3.3-alpha

latest releases: v0.4.1-alpha, v0.4.0-alpha, v0.3.12-alpha...
19 months ago

FEATURES

  • Experimental feature: Base transfer. By enabling the experimental feature option, under Foxtech => Settings => General, you will now be routed to a different screen when clicking the properties button on the dashboard. Here you will see the new REALESTAR service that allows you to transfer/store bases similar as to how the other hangars work. While it has been tested to work between my own accounts there could still be some bugs present while editing a card, and since the other options in that window aren’t finished yet, I decided to ‘hide’ this under experimental.
    Keep in mind that when you transfer a base to a different save you will have to reupload that base in game in order for it to show up for other users. Also make sure to create backups before using any service!

  • Inventory organisation. The first step to better inventory management. A button has now been added to the bottom left of every inventory that can be organised. For now you can only organise the inventory by item index which will get rid of gaps and group things roughly together. (Item slots that are ‘locked’ will be ignored in this process) This is part of a larger suggestion to add more in depth sorting/organisation options for those who wish it. If you’d like to help out join the discord and share how you organise your inventories! Any input is welcome to improve and add to the system in the future.

QUALITY OF LIFE

  • Multiple item selection. By holding down the left mouse button and dragging over item slots you’ll be able to select every item within the selection box. Once you release the mouse button a context window will pop up asking to which inventory you wish to move it to. The system will move everything as long as there is room and merge items with existing stacks in that inventory.
  • The move option in the context menu, when right clicking an item slot, now allows you to move the items to a specific inventory.
  • Inventory switching. While in the inventory system you can use Q/D, A/D, or whatever the equivalent is on your system (this should be automatically detected and displayed) to move from inventory to inventory similar to the game.

BUGFIXES

  • Updating/creating cards for pets should no longer freeze/hang when they originate from galaxy Hitonskyer and above.
  • Modded stacksize limits should now be correctly detected and the window only displayed when a mismatch occurs.
  • Fixed a bug that caused stacksize limits to be saved incorrectly.
  • Application would keep trying to check for a running NMS process even when permissions are denied. This caused an error loop that would slow down the application. Once it has been detected that DNA doesn’t have the correct permissions set by the user it will stop polling for this process, turning itself off until the user manually turns it back on again. This setting can be found under FoxTech => Settings => General as “Game Running Check” enabled/disabled.
  • Inventories that have multiple instances, such as ships/exocraft/etc… now have the correct label attached.
  • The card store is no longer able to be opened when the user has no registered cards. This led to the application running into an infinite checking loop.

CHANGES

  • Stack size limit window has been reworked to be inline with the design when editing objects in the hangar.
  • The galaxy a base is in is now displayed in both the property window and the sort bases window.
  • Added a few more food options to the Heaven’s Kitchen store

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