FEATURES
- Added the corvette cache as a base inventory in the base inventories screen.
BUGFIXES
- Added missing language keys while fixing some that used the wrong data.
- Fixed an issue where tech modules were mis-categorized.
- Fixed corvette modules having the wrong link colours and linking to other tech incorrectly.
- Fixed issue where inventories were not translated at all.
- Fixed issue where a building part did not display an image.
- REALSTAR now has the correct motto.
- Fixed issue where base-reordering would result in missing corvettes.
CHANGES
- Traditional and Simplified Chinese option labels changed to better reflect the choice.
- When checking for the game executable, DNA will now search for the binary folder for the exe as well. (if it is not already in said folder)
- Updated product dictionaries.
- Corvette tech should now show the correct image along with the correct tech rank.
- Added a few more poster-inspired ‘advertisements’.
- Included the new corvette parts included in NMS 6.05.
- Moved corvette cache and cooking inventory to a separate category.
- Sorting rules for corvette cache and cooking inventory changed so that items will get sorted into them regardless if they already have a stack there or not.
Note: The reasoning for this exception is that there are so many different cooking items/corvette parts that it often happens that those destinations don’t have the item. Leading to unneeded clicking and dragging.
Note: An extra exception is added for creature pellets and carbon nanotubes. These will not get sorted into the cooking inventory even though they are labelled as food by the game.