github IzzyTheDreamingFox/FoxTech-DNA v0.3.12-alpha

latest releases: v0.4.1-alpha, v0.4.0-alpha
6 months ago

FEATURES

  • Added the corvette cache as a base inventory in the base inventories screen.

BUGFIXES

  • Added missing language keys while fixing some that used the wrong data.
  • Fixed an issue where tech modules were mis-categorized.
  • Fixed corvette modules having the wrong link colours and linking to other tech incorrectly.
  • Fixed issue where inventories were not translated at all.
  • Fixed issue where a building part did not display an image.
  • REALSTAR now has the correct motto.
  • Fixed issue where base-reordering would result in missing corvettes.

CHANGES

  • Traditional and Simplified Chinese option labels changed to better reflect the choice.
  • When checking for the game executable, DNA will now search for the binary folder for the exe as well. (if it is not already in said folder)
  • Updated product dictionaries.
  • Corvette tech should now show the correct image along with the correct tech rank.
  • Added a few more poster-inspired ‘advertisements’.
  • Included the new corvette parts included in NMS 6.05.
  • Moved corvette cache and cooking inventory to a separate category.
  • Sorting rules for corvette cache and cooking inventory changed so that items will get sorted into them regardless if they already have a stack there or not.
    Note: The reasoning for this exception is that there are so many different cooking items/corvette parts that it often happens that those destinations don’t have the item. Leading to unneeded clicking and dragging.
    Note: An extra exception is added for creature pellets and carbon nanotubes. These will not get sorted into the cooking inventory even though they are labelled as food by the game.

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