github IzzyTheDreamingFox/FoxTech-DNA v0.2.1-alpha

latest releases: v0.4.1-alpha, v0.4.0-alpha, v0.3.12-alpha...
2 years ago

BUGFIXES

  • Fixed a bug where you couldn't sell items if the currency in the bank was lower then the currency received.
  • Various overflow issues in the store page have been fixed
  • Some advanced Living Ship Packaged-Tech did not show up correctly on the inventory page.
  • Tech-Packages that could stack would have their max-amount be NAN when moved.
  • Cargo items should no longer be able to swap with Tech items.
  • Pet service should now no longer fail on an incorrect UA. In the case of an unknown UA, a default value will be used.
  • Pet service will now perform a hangar fix if there is an entry found that does not have a registered card attached. (Cause by the previous issue)

CHANGES

  • Various changes to support multiple (hidden) windows with their own renderer thread.
  • Updated methods to handle communication between renderers through the main thread.
  • Add test export button to card export screen. This is in place, temporarily, to test out the mass export feature which uses a different renderer thread to offload the processing.
  • Config got updated in preparation for the last used cards implementation.
  • Added a food item exception list for SanctuaryMeals to handle the balancing of individual items.
  • Slightly decreased the overall nanite gained for food items.

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