BUGFIXES
- Fixed a bug where you couldn't sell items if the currency in the bank was lower then the currency received.
- Various overflow issues in the store page have been fixed
- Some advanced Living Ship Packaged-Tech did not show up correctly on the inventory page.
- Tech-Packages that could stack would have their max-amount be NAN when moved.
- Cargo items should no longer be able to swap with Tech items.
- Pet service should now no longer fail on an incorrect UA. In the case of an unknown UA, a default value will be used.
- Pet service will now perform a hangar fix if there is an entry found that does not have a registered card attached. (Cause by the previous issue)
CHANGES
- Various changes to support multiple (hidden) windows with their own renderer thread.
- Updated methods to handle communication between renderers through the main thread.
- Add test export button to card export screen. This is in place, temporarily, to test out the mass export feature which uses a different renderer thread to offload the processing.
- Config got updated in preparation for the last used cards implementation.
- Added a food item exception list for SanctuaryMeals to handle the balancing of individual items.
- Slightly decreased the overall nanite gained for food items.