From the mod 'World of Daggerfall'
Getting Started
If this is your first time installing Daggerfall Unity, please visit Installing Daggerfall Unity and Other Information for help getting started.
Summary
This release is an improvement update for Daggerfall Unity with bug fixes, and the first community update for DFU. Version 1.1.0 is intended to be a stable release for general play. All your existing mods should work on v1.1. If you experience new issues with this version, please report to #dfu-tech-help on the Lysandus' Tomb Discord server.
Release Candidate
While DFU has been fully released on the last release, we're now using the term "Release Candidate" for an update that seems solid enough for release, but needs to be deployed at large before we're ready to tell everyone to upgrade to the new version. Mods are expected to test against the new build, and report issues if there's anything that broke, compared to the previous release.
Featured Changes
New Tutorial
We have a new tutorial! When starting a new playthrough, you will be greeted with this message, replacing the classic Daggerfall tutorial.
Compared to the old DOS FALL.EXE, Daggerfall Unity is a new software with different features and settings. As such, many messages in the tutorial were no longer relevant, or could be rewritten with the expected DFU experience in mind. DFU is already a notable departure from the original game on many basic gameplay aspects, it only makes sense that the tutorial should be adapted in consequence.
We hope this new approach will be useful for new DFU players, even ones with DF experience.
Music fixes
Did you know there is a theme in Daggerfall that is rumored to be unused, but actually appears in the game? This "Knight Theme" is not used in Knight Order halls, but can be heard in some Fighter Trainers halls in Hammerfell!
https://www.youtube.com/watch?v=ewt8uDe8fZo
DFU v1.1.0 reintroduces this theme at the appropriate location (assuming you're not running any mods that changes those locations), and fixes many other music differences from the original game. Did you know gods all have one of three themes at their temples? It should always be the same when you visit the same temple now. Try to notice which gods share themes.
Crash fixes
We've taken steps to reduce crashes; the only one known to originate from DFU itself. Some users were experiencing multiple crashes per day, and v1.1.0 should be much better for those users. Some crashes may still originate from certain mod combinations, try and reach out to support to identify the issue.
With this change, we now have object tracking in the debug HUD for DFU. With the console command tdbg
, you should be able to track how many objects DFU has created, which could help track memory issues in heavily modded setups.
General Fixes & Improvements
- Fix exception thrown during Lycanthropy transition by @KABoissonneault in #2565
- Fix for Advanced Climbing bug #2560 by @KABoissonneault in #2561
- Fixed PlayerGPS loading ContentReader maps before mods ready by @KABoissonneault in #2575
- Fixed frame overflow in DaggerfallMobileUnit. by @KABoissonneault in #2571
- Fixed "readOnly" issue with GetMobileBillboardMaterial by @KABoissonneault in #2576
- Synchronize char creation wizard screens by @numidium in #2540
- Changed save data in Questing Foe to allow for custom foe ids by @KABoissonneault in #2535
- Set castInProgress to false when loading game (EntityEffectManager.cs) by @DunnyOfPenwick in #2587
- Fixed caching of new WorldData locations by @KABoissonneault in #2586
- Fast travel gold fix by @John-Leitch in #2592
- Fixed "work question" sticking while moving from "Where Is?" by @KABoissonneault in #2598
- Make the "Settings" folder more obvious and clickable by @KABoissonneault in #2606
- Logs changes by @KABoissonneault in #2607
- Updated DFU tutorial, minor quest fixes by @JayH2971 in #2578
- Move the live change warning outside of the settings panel by @ajrb in #2628
- No spinning coins on wagon while stealing from shelves by @petchema in #2626
- Added checkbox to show hidden folders during Daggerfall setup by @KABoissonneault in #2584
- Fixed Temple music errors by @KABoissonneault in #2582
- Added "ActiveGameObjectDatabase" to replace FindObjectsOfType by @KABoissonneault in #2605
- Fix exceptions when bashing certain doors by @numidium in #2449
Localization
- Localize %dng macro by @Jagget in #2564
- Fix SecondaryDisplayName localization by @Jagget in #2558
- Added ability to move text labels. by @Jagget in #2555
- Fix for buildings names macro expand by @Jagget in #2554
- Fix for region macro localization by @Jagget in #2553
- God's name localized in the "Donation" dialog by @Jagget in #2550
- Seek localized book files and quest files from mods by @Jagget in #2574
- Building location in %fcn localized by @Jagget in #2551
- Potion recipe weight localized by @Jagget in #2577
Mod Features
- Relink children if any new custom factions with parents were added by @ajrb in #2620
- Fix typo that breaks 3d object scaling in RMBLayout.cs by @drcarademono in #2566
- Add setter for StaticNPC.Data by @numidium in #2547
- Enemy component access by @DunnyOfPenwick in #2563
- Add shading mechanism to first-person graphics by @DunnyOfPenwick in #2562
- Fixed climate-swap changes in DaggerfallLocation not respecting the billboard's "AlignToBase" by @KABoissonneault in #2548
- Fix for RuntimeMaterials to pick the right ground texture in Woodland Hills by @KABoissonneault in #2545
- Add ability to declare QuestLists in .dfmod file. by @Jagget in #2580
- Pacified-Enemy-Not-Attack-Allies by @DunnyOfPenwick in #2585
- Allow faction ruler type to be set by mods by @ajrb in #2622
- Move the hardcoding of items that don't encumber into templates by @ajrb in #2633
New Contributors
- @Jagget made their first contribution in #2564
- @drcarademono made their first contribution in #2566
- @Podleron made their first contribution in #2497
- @John-Leitch made their first contribution in #2592
Full Changelog: v1.0.0...v1.1.0-rc
Acknowledgements
I would like to thank our reviewers for making this first community release possible. DFU cannot live on off of any single person's work, and community effort is necessary to ensure continued evolution while keeping a certain level of stability.
Reviewers for v1.1.0 changes:
- kaboissonneault
- Interkarma
- Numidium
- Hazelnut
- petchema
- Jagget
DFU uses a system of "approved reviewers" before bringing external changes into this repository. After v1.0, our list was quite limited, and each contributor's time was limited too. Guest reviews help bring new skills and perspectives into the process, and increase the confidence in a given change. As such, we will soon welcome @Jagget to the list of Approved Reviewers! Congratulations!