github Interkarma/daggerfall-unity v0.15.4-beta
Daggerfall Unity 0.15.4 Beta

latest releases: v1.1.1-pac, v1.1.1, v1.1.1-test...
14 months ago

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Getting Started

If this is your first time installing Daggerfall Unity, please visit Installing Daggerfall Unity and Other Information for help getting started.

Summary

This release is an improvement update for Daggerfall Unity with localization enhancements and bug fixes. Version 0.15.4 is intended to be a stable beta for general play. If you experience new issues with this version, please report to Help & Support on the Workshop Forums.

Mod Compatibility

If you find a mod not compatible or broken by this release, please notify mod author on Nexus or Released Mods on forums.

If you are a mod creator and encounter any difficulties rebuilding your mod for 0.15.x, please reach out on the forums or Discord for help.

Note: This release has been updated to 0.15.4a to address an issue with mod compatibility.

Featured Changes

Ted Peterson - Bourn in Wood Parts 1 and 2

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Daggerfall Unity now has two exclusive in-game books written by none other than Ted Peterson, the lead designer of Daggerfall and one of the fathers of The Elder Scrolls. Ted is the author of several in-game books you've discovered over the years in Arena, Daggerfall, Morrowind, and Oblivion. He is also the namesake of Sheogorath, the Daedric Prince of Madness.

These two books offer some background and motivation for a key figure in Daggerfall's story. They can be discovered once the player has progressed past a key moment in the game.

Ted wanted to be clear these books are in no way official and should not be considered canon. If Bethesda does something different with these characters in future then whatever Bethesda does is canon. Please also note that Part 1 and 2 are not the complete series, just the first two chapters.

We are very grateful to Ted for donating his time and talent to create something unique and special for Daggerfall Unity. Check out Ted's new game The Wayward Realms by OnceLost Games. This is a spiritual successor to Daggerfall led by Ted Peterson and Julian LeFay.

General Fixes & Improvements

chloelcdev / Hazelnut

  • Reset seed to ensure magic item shop theft randomization #2529
  • Ensure GetMerchantMagicItems preserves seed #2534

Jay_H

  • Fix text line in R0C11Y28 9d5ee7c
  • Fix misplaced rumor in C0B00Y01 #2536

Pango

  • Fix description of Wayrest Painting non-magic look ce9d09e
  • Make sure description matches painting gfx a545fd1
  • Fix regression caused by #1861 #2533
  • The Cursed Weapon quest typo bce56fd

DunnyOfPenwick

  • Dim backgound for DaggerfallEffectSettingsEditorWindow to match classic #2532

Interkarma

  • Fixes to R0C11Y28 1ad4507
  • Fix placement in Lord K'avar Part III 45a40eb
  • Fix map name reader edge case overflow a322cf5
  • Use localized class name during character creation c1fc28d
  • Use localized quest display name in popup list 7805d4f
  • Localize guild rank names 79b1ea2 87774e6 536b4d5
  • Merge Bourn in Wood parts 1 and 2 8b49619
  • Don't disable ClassicUpdate for non-pausing window b85d62c
  • Don't suppress world when starting in dungeons 53ce636
  • Fixes crash when loading a save game with invalid book IDs c75c15f
  • Downgrade missing book editor error to warning c266c4e
  • Add readme to CifRci and Img folders to prevent build stripping e5f6a7d
  • Fix small-size texture compression threshold check 4a65a03
  • Disambiguate Daedric/Orcish strings between skill and material 5694cf2
  • Localize mid date-time format string seen on save/load UI e38246b

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