github Interkarma/daggerfall-unity v0.15.3-beta
Daggerfall Unity 0.15.3 Beta

latest releases: v1.1.1-pac, v1.1.1, v1.1.1-test...
15 months ago

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Getting Started

If this is your first time installing Daggerfall Unity, please visit Installing Daggerfall Unity and Other Information for help getting started.

Summary

This release is an improvement update for Daggerfall Unity with localization enhancements and bug fixes. Version 0.15.3 is intended to be a stable beta for general play. If you experience new issues with this version, please report to Help & Support on the Workshop Forums.

For a summary other changes in 0.15 prior to now, see patch notes for pre-releases 0.15.1 and 0.15.2.

Mouse Smoothing Update

An improved method of mouse smoothing was added in 0.15.1 (see that release for more details). If you previously had mouse look smoothing enabled, your mouse look sensitivity will now feel lower than before. Increase sensitivity in settings until this is back to a comfortable level. If you previously had mouse smoothing disabled, you can disable the new method by setting Mouse Smoothing to None or try one of the lower power settings.

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Mod Compatibility

If you find a mod not compatible or broken by this release, please notify mod author on Nexus or Released Mods on forums.

If you are a mod creator and encounter any difficulties rebuilding your mod for 0.15.x, please reach out on the forums or Discord for help.

Featured Changes

Interkarma - Read localized quest sources c1e0869

The localization system will now seek for translated quest sources in StreamingAssets/Text/Quests. The translated quest file should have the same name as parent quest with -LOC appended. For example: M0B00Y16-LOC.txt.

The translated quest file must retain the header and QRC: section of source quest, but anything after QBN: is ignored and can be removed from translated quest file. Here's an example using pseudo-localized text.

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With this change, translated quest text can be maintained using a simple text editor. As the QBN: section is not used in -LOC quests, none of the programming or logic of quests will be impacted. Internally, DFU builds a database of text strings from translated quests and will preferentially use those strings at runtime.

This change also makes it possible for translators to also provide localized versions of external quests, such as those from a quest pack mod.

The article Translating Daggerfall Unity will be updated soon to reflect this change.

General Fixes & Improvements

Pango

  • Rewrite of CSV regex parsing to avoid exponential behavior #2513
  • Fix TextManager.GetLocalizedTextList returning spurious ^M characters #2514
  • Use hamburger button instead of chevron for options #2518
  • Add an option to hide PersistentDataPath in launcher #2521
  • Allow clicking on save thumbnail to open save directory on Linux #2522
  • Localize "USE"d maps #2523
  • Prevent creation of 0 gold Letters of Credit 21ea64e
  • Fix biography spurious questionmarks on empty lines #2525

KABoissonneault

  • Allow custom sound indices in SoundReader.GetAudioClip. #2515
  • Remove ! prefix from spell bundles in Active Spells HUD tooltips #2516

Jay_H

  • Spawn fix for Former Student part 2 #2527

Sappho20 + hornc

  • Commit spelling errors fixes from issue #2503 #2526

Interkarma

  • Fix typo in training text 4023 variant 41a6188
  • Building name generation to overridable formula 5e5fc9b
  • Improve handling of bad book ID 10000 71c181a
  • Support conditions defined in localized books 279951b d934561
  • Refine book reader page panel size 8b1eb83
  • Use localized names in map_revealbuildings command 6dde1c4
  • Disabled "A Mix Up" in quest lists d4f0ffc
  • Restore original Deserialize() method signature 157236b

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