github Interkarma/daggerfall-unity v0.14.4-beta
Daggerfall Unity 0.14.4 Beta

latest releases: v1.1.1-pac, v1.1.1, v1.1.1-test...
2 years ago

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Getting Started

If this is your first time installing Daggerfall Unity, please visit Installing Daggerfall Unity and Other Information for help getting started.

Summary

This release is an improvement update for Daggerfall Unity with bug fixes and new modding support. Version 0.14.4 is intended to be a stable version for general play. If you experience new issues with this version, please report to Help & Support on the Workshop Forums.

Featured Changes

Magicono43 - Weapon HUD Animations Mod Support #2391

Mod support for making it possible through a mod with texture replacements to add unique HUD animation frames for the various different vanilla weapons. So instead of only being able to replace the entire group of the generic "long-blade" animations that most bladed weapons use, the modder can specify through texture naming if they want to replace the animations for say the Claymore and Katana so they look different from one another on the HUD. Or even adding unique HUD animations for the vanilla weapon artifacts and enchanted magic weapons.

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A custom steel katana image. Credit: RealAKP and magicono43

KABoissonneault - Mods can provide a female corpse texture for classic or custom enemies #2396

Allow mods to set a custom texture for female corpses, rather than use the same male corpse marker.

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Female corpse turned to dust as a quick example. Credit: Kamer and KABoissonneault

General Fixes & Improvements

KABoissonneault

  • Fixed missing call to "TextManager.GetLocalizedEnemyName" in EnemySenses #2395
  • Fixed "MuteHumanSounds" and "CharmEffect" for custom class enemies #2401
  • Fixed saves failing to load custom class enemies #2402

Pango

  • Classic player death sound option #2403
  • Keep levitating as long as NoClip is active #2405
  • Always consume teleportation anchor when recalling #2406

Magicono43

  • Two Artifacts HUD Color Inaccuracies Correction #2392

BadLuckBurt

  • Using a public list instead of the hardcoded archive IDs allows mods to register custom texture archives that should be treated as NPCs #2404

andrew-raphael-lukasik

  • Optimization: enable incremental garbage collector #2390

Numidium

  • Disable doppler effect #2397

andreiserbanrazvan

  • Automatically select most recent save when opening "load game" UI #2399

Interkarma

  • Update Addressables to 1.19.19 and Localization to 1.3.2 dbd96a5
  • GetNearbyObjects refinement 5df13a6
  • Add exception handling when loading WorldVariationData 1c706d4
  • Exception handling when saving/loading mod data 32101af

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