Rendering Update
This release is a preview / pre-release for testing several updates to rendering and lighting. This includes new default shaders, Gamma > Linear colour space change, lighting review, and update to postprocessing stack. More details about this update in the blog posts linked below.
Part 1
https://www.dfworkshop.net/daggerfall-unity-0-13-rendering-update/
Part 2
https://www.dfworkshop.net/daggerfall-unity-0-13-rendering-update-part-2/
Part 3
https://www.dfworkshop.net/daggerfall-unity-0-13-rendering-update-part-3/
If you do not wish to test upcoming changes or provide feedback to developers and modders, please download the previous stable Beta release Daggerfall Unity 0.12.3 instead.
Impact to Mods
Mod compatibility has improved substantially. Many mods incompatible with 0.13.0 are either now compatible with 0.13.3 or will soon have a release providing compatibility.
If you are a mod author and encounter any difficulties rebuilding your mod for 0.13.3, please reach out on the forums for help.
Providing Feedback
Please help mod authors by testing their updated mods with this release and providing them with your feedback.
New Features
- RetroMode Enhancements
- ColorBoost effect and config page
Fixes & General Improvements In 0.13.3
- Don't use transparent queue for standalone cutout billboards so they operate with AO and other depth effects 21d574c
- Fix volume collider blocking spells and other missiles 7dd444d
- Nature billboard shadows now optional and disabled by default 2bcc80b
- Flag window textures in archives 171-173 to support emissive from replacements 2f2a63a
- Allow changing retro mode settings at runtime eaecd0e
- Remove global UI FreeScaling method, this is now part of retro mode aspect correction
- Change protections on MaterialReader Uniforms to public 221af7c
- Fix StreamingWorld.TrackLooseObject "mapPixelX" and "mapPixelY" (KABoissonneault) #2268
- Fix retro mode colour accuracy with higher precision render textures c3ad29a
- Hide spell icons when pause options dropdown is open 3868879
- Refine automap panel sizing with custom screen rect ac23cea
Thank you for helping to test Daggerfall Unity!