github Interkarma/daggerfall-unity v0.13.2-beta
Daggerfall Unity 0.13.2 Beta [Pre-release]

latest releases: v1.1.0-rc, v1.0.0, v0.16.3-rc...
pre-release2 years ago

Rendering Update

This release is a preview / pre-release for testing several updates to rendering and lighting. This includes new default shaders, Gamma > Linear colour space change, lighting review, and update to postprocessing stack. More details about this update in the blog posts linked below.

Part 1
https://www.dfworkshop.net/daggerfall-unity-0-13-rendering-update/

Part 2
https://www.dfworkshop.net/daggerfall-unity-0-13-rendering-update-part-2/

If you do not wish to test upcoming changes or provide feedback to developers and modders, please download the latest stable Beta release Daggerfall Unity 0.12.3 instead.

Impact to Mods

Mod compatibility has improved substantially as of 0.13.2. Many mods incompatible with 0.13.0 are either now compatible with 0.13.2 or will soon have a release providing compatibility.

If you are a mod author and encounter any difficulties rebuilding your mod for 0.13.2, please reach out on the forums for help.

Providing Feedback

Please help mod authors by testing their updated mods with this release and providing them with your feedback.

New Features

  • Effect Settings UI

Fixes & General Improvements In 0.13.2

  • Do not use texture compression for retro-sized textures (Interkarma/TheLacus) 192a82e #2250
  • Fix texture replacement error loading compressed normal map c377fe6
  • Fix loading normal, parallax, metallic maps as linear fc2fe09 3f20b43
  • DaggerfallDefault shader support for metallic maps 8a88f8f
  • DaggerfallDefault shader tidy up and minor improvements da1a00e 27c403b 5680fe4
  • Fix replacement terrain texture array not created as linear 4225a78
  • Fix tilemap shader compile error and filter mode 31e2252
  • Refactor terrain texture array loaders b907d2a
  • Only use Color32 fallback loader for albedo textures 230bac2
  • Minor tidy up of DaggerfallTilemapTextureArray shader 9ba1d8b
  • Normal, parallax, metallic support in DaggerfallTilemapTextureArray shader 982a071 8bcf345
  • Decouple default torch and player torch intensity e7f4961
  • Optimise right-mouse automap rotations e6a4964
  • Fix creating terrain tilemap texture as linear 8b10f85
  • Expose UnderwaterFog to modders db08f2b
  • Change dungeon underwater fog colour to better match surface 4032f90
  • Allow mods to set dungeon water colour on automap 2474427
  • Fix out-of-range error in FormulaHelper.CalculateCastingCost (KABoissonneault) #2247
  • Tune item-based torch light - now much brighter (Hazelnut) #2263
  • Increase default torch brightness 5b0b313

Hotfix 0.13.2b

  • Fixed spell missiles and arrows colliding with post process layer object 7dd444d
  • Fixed standalone billboards not interacting with ambient occlusion 21d574c

Thank you for helping to test Daggerfall Unity!

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