github Interkarma/daggerfall-unity v0.13.1-beta
Daggerfall Unity 0.13.1 Beta [Pre-release]

latest releases: v1.0.0, v0.16.3-rc, v0.16.2-rc...
pre-release2 years ago

Rendering Update

This release is a preview / pre-release for testing several updates to rendering and lighting. This includes new default shaders, Gamma > Linear colour space change, lighting review, and update to postprocessing stack. More details about this update in the blog post linked below.

https://www.dfworkshop.net/daggerfall-unity-0-13-rendering-update/

If you do not wish to test upcoming changes or provide feedback to developers and modders, please download the latest stable Beta release Daggerfall Unity 0.12.3 instead.

Impact to Mods

Graphical mods with custom Materials, Lights, Shaders, or Postprocessing may no longer be compatible from this release. Even if mod loads OK, the mod may not look the same as it did under 0.12. Mod authors may need several weeks to update their mods to be compatible with 0.13. Please be patient with them as this can take considerable work. At minimum, mod author will need to provide a rebuild of mod.

Graphical mods that only adjust in-game properties, such as fog and lighting properties, should work OK. But the mod author might need to re-tune changes to look their best under new lighting conditions and provide a rebuild of mod.

Non-graphical mods such as gameplay changes, formula changes, UI changes, etc. should not be impacted by this release. But as usual with Daggerfall Unity updates, please be sure to download any mod compatibility updates if mod author makes one available.

Providing Feedback

If you find a mod isn't working from 0.13, please provide feedback and details to the mod author / maintainer. They will be able to update you on status of compatible mod update.

If you want to provide feedback on the lighting review and other changes, please use the Workshop Forums in General.

Fixes & General Improvements In 0.13.1

  • Embed PostProcessing v3.1.1 stack 071022f
  • Disable "magic dither" call in builtin postprocess shaders to eliminate unwanted noise in retro rendering mode 88ace56
  • Remove dangling script from PlayerAdvanced prefab 8544d1d
  • Add advanced setting for anti-aliasing method, supports None/FXAA/SMAA/TAA c6f01a2 b55a615
  • DaggerfallDefault shader parallax map (height map texture) support 983b1ee

Thank you for helping to test Daggerfall Unity!

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