Getting Started
If this is your first time installing Daggerfall Unity, please visit Installing Daggerfall Unity and Other Information for help getting started.
Note: If you have installed 0.11.5 or 0.11.6, please update to 0.11.7 or later as soon as possible. The 0.11.7 release has hotfixes for DREAM HUD & Menu crash and save issue causing player to be misplaced on terrain after loading a save or exiting a building.
Featured Changes
Ferital
- Match quest NPCs location scopes and genders to classic #2145
KABoissonneault
- Added "Accessibility" panel in DFU settings, with 4 new settings to select building colors in the Automap #2147
- Initial work on modding new enemies #2163
- Modding new mobile textures #2160
- Added a TextAssetReader Merge for SPELLS.STD spell records #2121
Jefetienne
- Added dropdown options in pause menu #2165
General Fixes & Improvements
Jay_H
Jefetienne
- Allow Advanced Controls UI components open to modding #2152
- Use generic IEnumerables for 'AddItems' methods #2153
- Display warning label for runtime mod settings #2168
- Fix default binding accidental overrides #2170
- Autorun fixes #2177
Ferital
- Use FLATS.CFG to set gender of exterior NPCs #2154
TheLacus
- Fix cache issue with climate/season model variants #2043
KABoissonneault
- Exposed more functions and data in the Talk window #2140
- Fixed "pc at any [location]" guildhall issue #2141
- Fixed AI pathfinding issues when getting shot at #2146
- Fixed guards accidentally not being above the player level #2150
- Fixed missing "OnLootSpawned" event for house/shop containers #2182
Pango
- Fix two | -> || typos 32ab997
- Fix one & -> && typo e3ea989
- Preserve rumors line breaks on bulletin boards #2135
Hazelnut
- Clear location cache if world data variant is set #2143
- Ensure the gold variant is distinguishable from clicked npc #2144
- Remove redundant ModifyFoundLootItems formula #2102
- Fix interaction mode icon display at low resolutions #2148
- Pass face record id into mobile person asset #2149
- Fix multiple exterior npc bugs #2155
- Layout building exterior flats #2156
- Add colliders to custom dungeon models using "COL" #2157
- Apply the fix for custom item image size to accessory items #2158
- Add frame speed divisor to abstract class #2161
- Fix billboard animation so frame 0 is rendered first #2166
- Correct the faces used for archive 452 to match classic #2169
- Restore dungeon types from classic #2172
- Ensure only new locations are picked up from mods #2173
- Fix RDB door data in runtime patching #2175
- Fix a loading issue when EnumerateMaps() is run before mods enable/disable state is set. #2176
- Fix a misaligned lever in N0000052.RDB #2180
Interkarma
- Adjust GetScale() to use X and Y 3d9f8bb
- Allow vertical FOV setting up to 120 degrees d2cb277
- Fix not starting in correct cell using StartCellX/StartCellY 0d0a3e6
- Magic candle light now observes spell shadows setting 4536c4d
- Enforce short delay between floating origin offset triggers 663df42
- Remove WeaponSensitivity setting 9fb6b6a
- Fix Light Powered Magery disadvantage in interiors 05f0f19
- Weight quest rumours to display more frequently 8ced144