github Inq8/CAmod 1.09-PreRelease-1
1.09 Combined Arms - Pre Release #1

pre-release4 hours ago

General

  • Between-cell-responsiveness for infantry and Mini Drones.
  • Added Next Mission tab on mission completion.
  • Added font support for additional languages (Chinese, Korean, Japanese, Thai, Russian, Greek, Hindi and European/Latin languages with diacritics).
  • Show range circles for SD aircraft repairs, Tesla Reactor boost and Stealth Generators when placing affected structures.
  • Subs default to return fire instead of hold fire.
  • Main menu link to CA website.
  • Enlarged lobby panel so all options are visible.
  • Added blind pick lobby option.
  • New 1v1 maps including the RAGL Season 17 map pool.
  • Added many new team game maps.

Balance / Faction Changes

General Balance

  • Cost of all commandos (Commando, Tanya, Boris, Yuri & Mastermind) increased from 1350 to 1500. Reduced rate of fire by ~25% and prone speed from 70% to 50%.
  • Advanced defenses (vs other defenses) balance pass.
  • Heavily damaged units no longer prevented from cloaking.
  • Parachuting infantry can be attacked by anti-air weapons.
  • Viceroids no longer grant player XP.

Allies

  • Archer APC replaced with Delphis APC (applies debuff to buildings making them take 60% increased damage).
  • Moved Archer APC functionality back to Spy IFV.
  • Chill debuff no longer affects buildings/defenses.
  • Economy policy harv/ref/mcv discounts spread over all 3 levels (15%/20%/25%). Removed the harvester durability bonus from level 3.
  • Development policy discount on Tech Center & upgrades increased from 10% to 15% & also applies to HQ.
  • Additional England bonus - Spies have +2 vision.
  • Additional France bonus - Prism Tank/Cannon can deploy to fortify for +2 range, -25% damage received and self repair.
  • Defense policy building bonuses on level 2 (building vision increased by 50%, up from 25%), defense bonuses on level 3. Level 3 also grants +2 gap generator shroud radius.
  • Temporal Flux upgrade reworked. Units gain 33% increased movement speed and rate of fire for 8s after chronoshifting. Requires Tech Center instead of Chronosphere.
  • Replaced Germany Chrono Tank discount with +1 teleport charges.
  • Chrono Prison can teleport baseline. Increased weapon range from 5 to 6 (no longer increased by Temporal Flux).
  • Added Strafing Run targeting circle.
  • Reduced Sniper IFV damage vs light armor. Removed TankBuster modifier.
  • Increased Black Eagle vision from 11 to 12.
  • Increased base IFV AA damage by 9%.
  • Increased Cryo Trooper/Launcher damage vs buildings.
  • Increased Pillbox Tower splash radius from 128 to 160.
  • Increased Prism Tower HP from 42k to 44k. Link range increased to match firing range. Improved link indicator.
  • Increased Longbow damage vs defenses by ~10%.
  • Guardian GI & Grizzly Tank drops stack in UI and have a 10s cooldown between uses.
  • Paratrooper/airstrike powers gained via Spy infiltration now stack in the UI and have a 30s cooldown between uses.
  • Removed lockout for Spies infiltrating for paradrop/airstrike powers.
  • Aircraft are now affected by MRJ jamming field. Improved jamming field effect.
  • Development policy discount now applies to Hazmat Suits & Flak Armor.
  • France wall discount increased from 10% to 30%.
  • Removed vehicle target priority from Tank Destroyer.
  • Lightning Storm always strikes center with first zap.

Soviets

  • Additional Yuri bonus - Spy Plane grants psychic detection for 25s after vision fades.
  • Replaced Russia's Tesla Coil discount with Tesla Reactor boosting nearby Tesla Coils.
  • Additional Ukraine bonus - Hind missiles apply concussion.
  • Replaced Iraq Missile Silo discount with V2s equipped with radioactive warheads.
  • Increased Atomic Engines tank explosion damage by 30%.
  • Terror Dog detects vehicles instead of infantry with -1 detection range.
  • Kirov takes +50% damage when dropping bombs (up from +33%). Halved crash damage.
  • Reduced Yak damage.
  • Reduced Sukhoi damage vs light armor.
  • Reduced Ivan bomb projectile speed and bounce distance.
  • Reduced Flame/Chem Tower damage vs heavy armor.
  • Reduced Inspiration speed increase from 30/40% to 15/30%.
  • Increased Atomic Reactor price from 1000 to 1500.
  • Increased MiG damage vs defenses by ~10%.
  • Increased Apocalypse Tank splash radius & removed flak mitigation.
  • Reduced Yuri HP from 18k to 11k (matching other Commandos).
  • Increased Nuke Cannon splash damage. Fixed deploy animation & auto-deploy range. Reduced friendly fire damage.
  • Slightly increased Siege Tank projectile speed. Increased concussion duration from 6s to 8s (inner) and 2s to 3s (outer).
  • Reduced concussion duration of Ukrainian Hind rockets from 6s to 5s.
  • Added auto guard to Troop Crawler.
  • Removed auto guard from dogs (on attack moves & valid attacks).

GDI

  • Increased Jackknife dive speed from 250 to 320.
  • Corrected Interceptors camera duration. Show radius while interceptors are active. Added warning voice line.
  • Harvester Point Defense shield recharge increased from 15s to 30s.
  • Additional Eagle bonus - Airfields repair aircraft without Service Depot nearby.
  • The full XP of any destroyed ARC drones will now be added to a singular reclaimable XP pool. On production of new drones, this XP will be drawn from up to veterancy level 2.
  • Mini Drones will transfer their XP to the parent unit on attaching. They will then inherit the veterancy level of the parent unit, and any damage dealt will result in XP being given to the parent unit.
  • Improved responsiveness of Mini Drone bulk attachment order.
  • Mini Drone repairs 1% per second instead of 1k per second.
  • TOW Missile upgrade available to all GDI on tier 2.
  • Removed stealth detection from baseline Jumpjet/Bombardier.
  • Added Enhanced Jumpjets upgrade for Seek & Destroy at tier 3 (increases speed and vision of Jumpjet/Bombardier and grants stealth detection).
  • Jackknife damage contributes to drone XP pool.
  • Increased Guard Tower splash radius from 128 to 160.
  • Increased Orca damage vs defenses by ~10%.
  • Removed Point Defense shield from Hum-Vee/Guardian Drone.
  • Ion Cannon always strikes center with first shot.

Nod

  • Replaced Marked Banshee discount with +1 veterancy for Avatar, Cyborg Elite, Enlightened and Cyborg Reaper.
  • Replaced Black Hand SSM discount with extra missile.
  • Additional Black Hand bonus - Flamethrower/Chem Warrior moves 20% faster.
  • Replaced Shadow Comanche discount with 10% increased movement speed while cloaked.
  • Stealth Generator no longer disabled when Tiberium Stealth is active.
  • Reduced cost of Mobile Stealth Generator from 1250 to 1000.
  • Idol of Kane buff remains active while rage generator is enabled.
  • When a Confessor is selected, their Idol will have a red selection box around it.
  • Nod cyborg upgrades now apply to Cyberdog.
  • Basilisk now has a small amount of damage vs infantry/buildings.
  • Show Stealth Generator radii when placing buildings.
  • Made Templar laser with Quantum Capacitors more visually distinct.
  • Reduced Assassin poison cloud damage and radius. Added red skull icon.
  • Increased Stealth Tank & Heavy Stealth Tank AA damage by 8%, and by 7% with Tib Core.
  • Increased Bike/Stealth Tank splash radius vs small air units (Jumpjets/Bombardiers, Jackknives, Shadow Gliders, Zone Troopers/Raiders while jumping).
  • Increased Mobile Stealth Generator radius by 1 cell.
  • Reduced speed loss for Black Hand Trooper when prone from -50% to -30%.
  • Removed cloak drain from Infiltrators while moving. Reduced speed from 54 to 46.
  • Increased Avatar flamethrower damage.
  • Banshee projectiles now blue with Wrath Covenant compressed plasma.
  • Kamov requires radar.
  • Covenant progress no longer granted by capturing neutral non-tech buildings.
  • Removed Inferno Bomb damage to aircraft.
  • Infiltrator deals reduced damage to dogs.
  • Wrath Covenant Banshee projectiles now red rather than blue.
  • Reduced Raider Buggy range by 0.5.
  • Increased Spectre projectile speed and damage.
  • Stealth Generator (incl. Mobile) now cloaks aircraft (at a shorter range).

Scrin

  • Replaced Reaper-17 Devourer discount with Corrupters being affected by Resource Conversion upgrade.
  • Additional Traveler-59 bonus - Colony Ship +15% speed.
  • Replaced Harbinger-31 Devastator discount with +3 range. Replaced Mothership discount with Interloper splash damage.
  • Additional Collector-73 bonus - Watcher attack applies suppression to multiple targets.
  • Reworked Burster, recolored green, increased HP from 5k to 18k, reduced speed from 92 to 60. Can force fire ground. Will not move to avoid crushes.
  • Watcher vision range increased from 6 to 9 while cloaked.
  • Watcher parasites can attach to infantry. A watched unit can be struck again to refresh the parasite duration.
  • Reduced Stormrider/Tormentor reload time from 2.8s to 2s.
  • Slightly increased projectile speed of Intruder, Seeker, Marauder.
  • Suppression Field can be applied as long as one valid unit is visible within the target circle (non-visible units within the circle will then be affected upon activation).
  • Increased Stormrider shields from 8k to 10k. Increased speed from 146 to 157.
  • Increased Tormentor shields from 4k to 5k. Increased turn rate from 32 to 40. Single shot per pass w/improved fx.
  • Increased Enervator shields from 5625 to 7.5k. Reduced HP from 22.5k to 20k.
  • Increased Devastator shields from 8k to 10k.
  • Increased PAC shields from 14k to 20k. Reduced range from 8 to 7. 2 of 6 PAC fighters are now bombers with plasma bombs. Overall DPS roughly the same, slightly larger AoE.
  • Increased Intruder HP from 9k to 11k. Increased splash radius slightly.
  • Reduced Plasma Turret damage vs heavy armor. Reduced price from 725 to 700.
  • Removed lowered selection priority from Watcher.
  • Shard Walker upgrade to all Scrin. Ion Conduits upgrade to Reaper-17.
  • Reduced Ion Conduits price from 1250 to 750. First stack applies immediately on attacking. Increases rate of fire rather than firepower (effective DPS +10/20/30%, up from +10/15/20%).
  • Cap Ichor Spike to affecting 3 resource nodes.
  • Increased Tormentor damage vs defenses by ~10%.
  • Reduced Tripod range by 0.5. Reduced speed from 50 to 46.
  • Reduced Mastermind HP from 18k to 11k (matching other Commandos). Increased Mind Spark cooldown from 15s to 25s.
  • Watcher now defaults to defend stance.

Art / Fixes / Misc

  • Updated CA logo.
  • Added glow, shockwave and heat distortion effects (can be turned off in settings).
  • Iron Curtain and Atomized debuff timer bars now shown to enemies.
  • Added icon when unit is affected by Iron Curtain.
  • Added icon and flash effect when units are taking damage from radiation or Tiberium.
  • Updated GDI airfield sprite and cameos.
  • Bot fallback funds counts cash as well as resources.
  • Fix bot crash (Naval AI).
  • Fix JumpJet/Bombardier not being healable when landed.
  • Minor mission tweaks.
  • Encyclopedia corrections.
  • AI will build Raider Buggies and Custodians and use Ichor Spike and Voidspike.
  • Mind controlled MGG original owner defeated crash workaround fix.
  • Fixed paradrop path calculation so it's always within map bounds.
  • Fixed C4 so it will only ever plant on intended target.
  • Fixed Mastermind/Yuri moving to attack vehicles in assault move stance when infantry are already in range.
  • Fixed Decoy Projectors spawn location when order is queued.
  • Fixed Allied HQ giving both levels of optimized production.
  • GuardsSelection (used by support units like Medics) responsiveness improvements.
  • Improved responsiveness of mass transport loading.
  • AI IFV armor type correction.
  • Missile lock on based on burst count for (H)MLRS, AGT, Seeker, Intruder (odd numbered shots will lock on, instead of using % chance).
  • Added Tesla Track, SSM, Vulcan & Custodian voices.
  • Improved AI Ichor/Colony/Void Spike placement.
  • Added missing gem mine to Ordeal by Fire.
  • Added undermined foundation debuff to encyclopedia.
  • Added missing Mobile Sensor discount for ARC.
  • Updated Unity/Zeal icons (Unity blue to reflect CABAL, Zeal green with better icon).
  • Detection of Comanche cloak fixed.
  • Speculative fix for failed Mini Drone detachment.
  • Prevent Nanite Repair from targeting attached Mini Drones.
  • AI uses IC on damaged units only.
  • Fixed TOW being unable to target ships.
  • Infantry no longer make sound when killed by Chrono Prison.
  • Fixed Cyborg Reaper/Mastermind being immune to reaper snare.
  • AI no longer gets permanent Advanced Radar if they build it.
  • Fixed Battle Fortress not decloaking on attack when tib stealthed.
  • Enlightened cameo cleanup.
  • Black Tib now has its own minimap color.
  • Tweaked AI IC usage.
  • Tooltip tweaks/corrections.

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