General
- Added Support Powers and Variants dropdown (e.g. for IFVs) to Encyclopedia.
- Shadow Team gliders landing location can now be targeted.
- Implemented main menu notifications.
Balance
- Reduced PAC damage vs infantry. Reduced range by 2. Removed Signal Transmitter speed boost. Increased HP from 52k to 56k. Increased shields from 13k to 14k.
- Colony Spike allows buildings to be built nearby after charging for 3 minutes.
- Reduced cost of V3 from 1400 to 1250.
- Reduced maximum radius of Veil of War from 7.5 to 6.
- Reduced duration of Iron Curtain from 24s to 22s.
- Increased Stalker cloak duration from 15s to 30s.
- Reduced Allied HQ cost from 1500 to 1200.
- Reduced Signal Transmitter cost from 1800 to 1500.
- Increased Stellar Fusion Cannon projectile speed. Reduced charge time by 1s (increased reload by 1s).
- Increased Leecher Orb healing radius by half a cell.
- Tripled Acolyte/Templar/Cyberscrin health regeneration on resources.
Mission fixes/updates
- Improved co-op production; rally points can be set by allies when base sharing is enabled, factory doors will open, and cargo planes will deliver to allied Nod airstrips.
- Simplified base sharing option for co-op; now is just on or off. The option for multiple MCVs with base sharing didn't seem necessary.
- Updated co-op mission thumbnails.
- Co-op player colors locked so they don't overlap with the colors used by AI opponents.
- Juncture Co-op: GDI forces will now be hostile.
- Machinations Co-op: Fixed crash on capturing the lab.
- Treachery Co-op: Abandoned base will now correctly be assigned to the player on discovery.
- Incapacitation: Leechers will no longer respawn on every coalescence transformation when respawning is enabled.
- Emancipation Co-op: Fixed crash after securing first base. Mini Drones will no longer disappear at start of mission.
- Duality: Fixed players respawning as an enemy when killed by the roaming Scrin.
- Singularity Co-op: Fixed Scrin attack waves not starting after slave bases are freed. Fixed MAD Tank not being manually triggerable.
- Reckoning Co-op: Fixed GDI/Scrin queue tabs not updating at start of mission. Corrected initial camera position for Scrin/GDI players. Removed some buildings from GDI/Scrin players to reduce their headstart. Enabled GDI subfaction tech. Added guard squads to Exterminators.
- Multipolarity: Fixed crash caused by capturing Soviet base too early. Captured bases will no longer be subsequently claimed by Gen. Hawthorne.
- Ad Nihilum: Make Void Engines immune to being crushed via Chronoshift.
- Banishment: Nerve Centers captured and sold now count towards the objective.
- Banishment Co-op: Fixed queue updating on base capture. Locked base sharing option (mission doesn't really work without base sharing).
Misc fixes
- Fixed a pathfinding desync issue.
- Improved queue transition after upgrades (progress of a unit currently in production will transfer to the upgraded version immediately).
- Corrected AI aircraft production limits.
- Fixed Easy AI getting stuck not producing.
- Fixed encyclopedia preview positioning for different camera settings.
- Encyclopedia debuff/buff effect fixes.
- Fixed Marauder not firing from Battle Fortress.
- Speculative fix for AI Nuke Cannon deploy behaviour.
- Fixed Frozen Rift map.
- Fixed custom maps with custom lobby options crashing servers.
- Fixed Rocket Soldiers and Disintegrators moving forwards unnecessarily when repeatedly attack moved.
- Fix rare crash caused by Firestorm/EMP Missile.
- Tiger Guard will fire at buildings under fog without moving within vision.