github Inq8/CAmod 1.08.1
1.08.1 Combined Arms - Final

one month ago

General

  • Added Support Powers and Variants dropdown (e.g. for IFVs) to Encyclopedia.
  • Shadow Team gliders landing location can now be targeted.
  • Implemented main menu notifications.

Balance

  • Reduced PAC damage vs infantry. Reduced range by 2. Removed Signal Transmitter speed boost. Increased HP from 52k to 56k. Increased shields from 13k to 14k.
  • Colony Spike allows buildings to be built nearby after charging for 3 minutes.
  • Reduced cost of V3 from 1400 to 1250.
  • Reduced maximum radius of Veil of War from 7.5 to 6.
  • Reduced duration of Iron Curtain from 24s to 22s.
  • Increased Stalker cloak duration from 15s to 30s.
  • Reduced Allied HQ cost from 1500 to 1200.
  • Reduced Signal Transmitter cost from 1800 to 1500.
  • Increased Stellar Fusion Cannon projectile speed. Reduced charge time by 1s (increased reload by 1s).
  • Increased Leecher Orb healing radius by half a cell.
  • Tripled Acolyte/Templar/Cyberscrin health regeneration on resources.

Mission fixes/updates

  • Improved co-op production; rally points can be set by allies when base sharing is enabled, factory doors will open, and cargo planes will deliver to allied Nod airstrips.
  • Simplified base sharing option for co-op; now is just on or off. The option for multiple MCVs with base sharing didn't seem necessary.
  • Updated co-op mission thumbnails.
  • Co-op player colors locked so they don't overlap with the colors used by AI opponents.
  • Juncture Co-op: GDI forces will now be hostile.
  • Machinations Co-op: Fixed crash on capturing the lab.
  • Treachery Co-op: Abandoned base will now correctly be assigned to the player on discovery.
  • Incapacitation: Leechers will no longer respawn on every coalescence transformation when respawning is enabled.
  • Emancipation Co-op: Fixed crash after securing first base. Mini Drones will no longer disappear at start of mission.
  • Duality: Fixed players respawning as an enemy when killed by the roaming Scrin.
  • Singularity Co-op: Fixed Scrin attack waves not starting after slave bases are freed. Fixed MAD Tank not being manually triggerable.
  • Reckoning Co-op: Fixed GDI/Scrin queue tabs not updating at start of mission. Corrected initial camera position for Scrin/GDI players. Removed some buildings from GDI/Scrin players to reduce their headstart. Enabled GDI subfaction tech. Added guard squads to Exterminators.
  • Multipolarity: Fixed crash caused by capturing Soviet base too early. Captured bases will no longer be subsequently claimed by Gen. Hawthorne.
  • Ad Nihilum: Make Void Engines immune to being crushed via Chronoshift.
  • Banishment: Nerve Centers captured and sold now count towards the objective.
  • Banishment Co-op: Fixed queue updating on base capture. Locked base sharing option (mission doesn't really work without base sharing).

Misc fixes

  • Fixed a pathfinding desync issue.
  • Improved queue transition after upgrades (progress of a unit currently in production will transfer to the upgraded version immediately).
  • Corrected AI aircraft production limits.
  • Fixed Easy AI getting stuck not producing.
  • Fixed encyclopedia preview positioning for different camera settings.
  • Encyclopedia debuff/buff effect fixes.
  • Fixed Marauder not firing from Battle Fortress.
  • Speculative fix for AI Nuke Cannon deploy behaviour.
  • Fixed Frozen Rift map.
  • Fixed custom maps with custom lobby options crashing servers.
  • Fixed Rocket Soldiers and Disintegrators moving forwards unnecessarily when repeatedly attack moved.
  • Fix rare crash caused by Firestorm/EMP Missile.
  • Tiger Guard will fire at buildings under fog without moving within vision.

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