Features
- Added Machine Shop tech structure (provides Mechanics/Artificers in the same way Hospitals provide Medics/Rejuvenators).
Balance
- Increased Heroes of the Union charge time to 4 minutes.
- Increased Heroes of the Union rate of fire boost from +33% to +66%.
- Grenadiers/Flamethrowers no longer targetable by Heroes of the Union.
- Increased Nuke Cannon splash radius and damage vs heavy armor. Improved deploy behavior to allow pre-targeting.
- Troop Crawler price increased from 1.5k to 1.6k
- Reduced V2 projectile speed slightly.
- Terror Dogs take reduced damage from each other's explosions.
- Reduced Thrasher HP/damage in line with Heavy->Lasher. Increase Atomic Thrasher speed.
- Increased Disruptor damage vs defenses.
- Increased Zone Trooper/Defender HP from 14k to 16k.
- Reduced Zone Defender shield damage reduction slightly.
- Increased X-O speed slightly.
- Increased Wolverine HP from 27.5k to 30k, increased splash damage, increased speed slightly.
- Increased Firestorm Missile damage vs heavy armor.
- Make Jumpjet Troopers immune to mind control when airborne. Changed to Aircraft armor (no gameplay difference).
- Increased Viper damage.
- Increased Cyclops range by 1.
- Increased Obliterator spread so damage applies more consistently.
- Increased range of Laser IFV/Reckoner by 1. Increased damage.
- Tibcore upgrade applies to IFV/Reckoner.
- Make Leecher orbs targetable by Chrono Prison.
- Increased Devastator damage vs light armor.
- Slightly increased Tripod damage.
- Slightly increased Atomizer initial hit damage.
- Reduced Zeus damage vs heavy armor.
- Reduced Grenadier IFV damage vs buildings/defenses.
- Add AirToGround modifier to Harrier missiles.
- Prevent Shock/Tesla Trooper, IFV, Reckoner, Battle Fortress, Chrono Prison from auto attacking static AA in defensive stance.
- Increase static AA aircraft stealth detection range by 1.
Art/SFX
- Updated Pitbull sprite & added new voice lines.
- (H)MLRS voice lines.
- BTR voice lines.
- Added Thrasher Tank Turret
- Updated Tech Building Sprites
Fixes/UI
- Cloning Vat crash fix.
- Prevent blocked Temple Prime exit from infinitely accumulating money.
- Fixed (H)MLRS & Pitbull turrets not tracking target when reloading.
- Fix queued hacking orders resetting the current hack.
- Menu background freeze fix.
- Stop looping ambient sounds when game is paused.
- Added targeting tints for Tib Stealth & Frenzy.
- Add target range circle to Helios Bomb.
- Upgrades, Team Value and Build Order tabs added to spectator/replay UI.
- Don't include Troop Crawler in army value stats.
- Fix Nod Banshee/Harvester/MCV husk color in campaign missions.
- Fixed water pixel in Howitzer sprite.
- Corrected Apoc to Apoc Eradicator upgrade path.
- Tooltip corrections.
- Fix unattached Mini Drone cancelling activities after stopping aiming.
- Reduced intractable bounds for Sat Hack, Ion Surge, Kill Zone and Rift to prevent cursor blocking.
- Cyberscrin heals properly on tib.
- Fix Cloning Vat not updating source when primary building is sold in SQ.
- Added workaround for rally point crash.
- Prevent XO firing when parachuting.
- Fix odd Kirov attack move behavior.
- Fix (HMLRS) moving forward when attack moving if target dies, even if other targets are within range.
- Fix Surgical Strike not being available in Testing Grounds.
Campaign/Maps
- Mission 22 improvements.
- Removed base regen from Yuri/Mastermind in missions 15/20.
- Disable GPS for AI in campaign.
- Allow Guardian Drones and Mini Drones to be built in mission 23.
- Prevent Advanced Comms Center being built in mission 7.
- Remove non-elite regen from Boris in mission 12.
- Enable all non-reinforcement support powers in test maps.
- Increased Laser Fence regen on mission 15.
- Prevent loading multiple trucks with a single shipment of liquid tib in mission 29.
- Remove missile silos from Chernobyl maps.
- Enabled Microwave Tank (and its upgrade) on final two missions.
- Fixed briefing typos.