1.02 - Pre Release #1
Features
- Smart casting for unit abilities (by default only the closest unit to the target will fire & ctrl can be used to force all selected units to fire).
- New tech structure: Oil Refinery. Grants the owner a 10% production discount. Added to several team game maps.
- Added button in skirmish/multiplayer lobby to reset options to defaults.
- Added Fast Regrowth lobby option.
- Added new IFV/Reckoner turrets: Yuri/Mastermind, Black Hand, Enlightened, Cyborg Elite, Mortars (Cryo/Sonic/Chem), Intruder, Ravager.
- Overhauled Mini Drone attachment (making them easier to attach and less glitchy).
- Improved support power targeting visuals.
- Lowered selection priority for transport aircraft.
- Added Testing Grounds map.
Balance & Faction Changes
General
- Reduced Rifle/Minigunner/Warrior damage vs defenses by 20%.
- Increased tier 1 tank & Tank Destroyer damage vs defenses by 20%.
- Increased Engineer/Assimilator mine detection range.
- Reduced basic defense power requirement from 25 to 10.
- Reduced amount refunded when selling basic defenses.
- Reduced mine defusal time for Engineers/Minelayers.
- Commando/Tanya/Boris can now shoot revealed mines.
- Lowered healing cap for commando units. Takes longer to wear off.
- Added healing cap to any infantry with 15k HP or more.
- Added 4 second delay to SEAL C4 planting. Reduce cooldown by 2 seconds.
- Increased Commando/Tanya C4 cooldown a little.
- SEAL will no longer auto place C4 in attack anything stance.
- Reduced Brute attack speed and DPS vs infantry significantly. Reduce speed slightly.
- Sniper & Desolator will one-shot any infantry.
- Tech lock duration reduced from 60s to 40s.
- Reduced mine defusal time from 3 seconds to 2 seconds.
- Tanya/Commando/Boris can shoot revealed mines.
- Increased Darkener damage vs buildings slightly.
- Increased Plasma Turret HP from 4.5k to 4.6k. Increased RoF slightly. Removed inaccuracy. Moved part of damage vs infantry to % damage warhead to better deal with high HP infantry.
- Increased Laser Turret rate of fire slightly. Increased damage per shot vs infantry. Reduced DPS vs light armor slightly.
- Increased Guard Tower/Pillbox damage vs infantry, light armor and heavy armor.
- Increased Flame Tower/Chem Tower RoF slightly.
- Increased Raider APC damage vs light armor. Reduce damage vs defenses.
- Reduced Fleet Recall cooldown to 3 minutes.
- Increased Shock Trooper HP from 7k to 8.5k.
- Reduced Tesla Track damage vs light armor.
- Increased Tesla Tank damage against light armor.
- Increased Desolator damage vs light armor.
- Increased Interloper damage vs light armor.
- Increased Shade ammo by 1 and damage from 15k to 17k.
- Increased Peacemaker cost from 2.2k to 2.4k.
- Increased Banshee damage vs vehicles.
- Reduced distance from SD units can be upgraded at.
- Cyberdog armor to light armor.
Allies
- New unit: Peacemaker - Heavy bomber available at T3 (Tech Center).
- New upgrade for Ranger: Advanced Optics - Gives Rangers an ability that extends their vision range for a short time.
- Reduced SEAL movement speed and lowered cap on healing they can receive in a short time. Reduced HP from 18k to 16k. No longer immune to mind control/chaos gas.
- New voices for Chrono Prison, Battle Fortress, Mirage Tank and Cryo Launcher.
- Chrono Tank will prioritize ground targets over air targets.
- Increased Scout Tank vision from 6 to 7.
- Increased Chrono Prison damage vs heavy armor.
- Increased Sniper IFV damage vs vehicles. Concussion requires Raufoss upgrade
- Added Guardian GI IFV turret.
- Increased Rifle/Rocket Battle Fortress damage. Reduced range (to same as infantry).
- Medic in Battle Fortress gives healing aura.
- USA drops require Barracks/Factory plus either radar or aircraft production (previously required radar).
- Reverted Nighthawk to normal selection priority. Default stance to Defend.
- Increased jamming field radius by 1
- Reduced Turret power requirement to 25.
- Reduced entrenched Engineer deployment time. Increased radius from 3 to 5.
- Longbow benefits from Cryo Rockets upgrade.
- Reduced Chrono Harvester upgrade cost to 1250.
- Reduced Advanced Ore Processing cost to 750.
- Reduced Nighthawk HP from 44k to 38k.
- Increased Veil of War cooldown from 4 min to 5 min.
- Reworked chill effect to have max 10 stacks (up from 6).
- Damage penalty removed from IFV cryo rockets.
- Changed MGG/MRJ to light armor (increased HP from 22k to 25k).
- Allow spies to disguise as Scrin. Added SEAL/Commissar icons when disguised.
Soviets
- New unit: Floating Disc - Replaces Kirov for Psi-Corps.
- New unit: Commissar - T3 infantry that buffs nearby infantry (increases movement and rate of fire).
- New Upgrade for Psi-Corps: Gattling BTR.
- Increased damage radius of V3 missiles.
- Reduced damage and area of effect of V3 missiles when shot down.
- Yuri will no longer kill slaves when using mind blast ability. Slaves are killed when released, either manually, or by exceeding capacity.
- Increased turret turn speed of Mammoth Tank & Eradicator.
- Reduced radiation strength of Apocalypse Tank shells. Reduced damage against infantry with Flak Armor/Hardened Carapace upgrade. Reduced projectile speed. Increased damage vs buildings.
- New voices for Siege Tank, Sukhoi, Eradicator and Halo.
- Mammoth Tank and Apocalypse Tank will prioritize ground targets over air targets.
- Increased Siege Tank damage vs buildings and defenses. Increased concussion duration by 1 second.
- Increased Tesla Track damage per shot from 13.5k to 14.5k.
- Replaced Psi-Corps Parabombs with Chaos Bombs.
- Increased MAD Tank HP from 100k to 120k.
- Increased Tesla Track damage.
- Increased Tesla Tank damage.
- Reduced Iron Curtain damage vs infantry.
GDI
- New unit: Tomahawk Launcher - Available via research when Bombardment strategy is chosen.
- Bombardier upgrade now available regardless of strategy.
- Titan railgun will always pass through target to max range when fired at targets further than 2 cells away. Slightly reduced the passthrough damage.
- Increased turret turn speed of all Mammoth Tank variants.
- Increased Disruptor splash damage (mainly improves effectiveness against infantry).
- New voices for Disruptor, Titan, Juggernaut, Battle Drone, Mammoth Drone & XO Powersuit.
- Reduced strategy upgrade cost from $1250 to $1000.
- (H)MLRS, Mammoth Tank and Titan will prioritize ground targets over air targets.
- Slight increase to Surgical Strike splash damage close to the target. Damage no longer reduced by prone.
- Reduced Sonic Tower concussion duration vs infantry from 6 seconds to 1 second.
- Reduced Carryall vision from 10 to 9.
- Increased Nanite Repair heal per tick from 3% to 5%, reduced duration from 30s to 25s.
- Increased XO laser damage.
- Increased Juggernaut cost from $1500 to $2000. Increased range, HP and damage.
- At elite rank, third damage level used by Vulcan vs ground targets.
- Increase TOW missile rate of fire and add TankBuster modifier.
- Increase Bombardier damage vs buildings, reduced vs defenses.
- Reduced cost of Afterburner upgrade to 750.
- Increased (H)MLRS HP from 18/20k to 20/22k.
- Increased Battle Drone cost to 800.
Nod
- New upgrade for Buggy: Decoy Projectors - Gives Buggies an ability which creates two decoy Flame Tanks (or Heavy Flame Tanks for Black Hand).
- Chem Warrior gains targeted ability to rush towards their target to close distance.
- Reduced infiltrator cloak recharge delay.
- New voices for Comanche, Microwave Tank, Spectre, Venom and Heavy Flame Tank.
- Infiltrator and stolen tech rework. Unique units for infiltrating each faction's barracks/factory/air structures, tech locked when infiltrating radars/tech centers/T4 structures.
- . Cryo Mortar unlocked by infiltrating Allied Barracks.
- . Reckoner unlocked by infiltrating Allied War Factory.
- . Black Eagle unlocked by infiltrating Allied Helipad.
- . Cyberdog unlocked by infiltrating Soviet Barracks.
- . Rhino Tank unlocked by infiltrating Soviet War Factory.
- . Kamov unlocked by infiltrating Soviet Airfield.
- . Sonic Mortar unlocked by infiltrating GDI Barracks.
- . Pitbull unlocked by infiltrating GDI Weapons Factory.
- . Shade unlocked by infiltrating GDI Airfield.
- . Chem Mortar unlocked by infiltrating Hand of Nod
- . Mantis unlocked by infiltrating Nod Airstrip (or Legion Weapons Factory)
- . Vertigo unlocked by infiltrating Nod Helipad
- . Cyberscrin unlocked by infiltrating Scrin Portal.
- . Viper unlocked by infiltrating Scrin Warp Sphere.
- . Manticore unlocked by infiltrating Scrin Gravity Stabilizer.
- Increased Heavy Flame Tank cost from 1000 to 1100. Reduced speed from 68 to 60.
- Black Napalm reload time penalty increased slightly (for both Heavy Flame Tank and SSM).
- Reduced damage increase for Bikes with TibCore from +10% to +7.5%.
- Reduced Flame Tank splash damage.
- Reduced SSM splash radius.
- Slightly increased Microwave Tank RoF.
- Slightly increased cyborg conversion time.
- Reduced Stealth Tank resistance to aircraft slightly.
- Reduced Venom damage vs buildings (with upgrade no change).
- Reduced Turret power requirement to 25.
- Legion bonus changed to 10% discount on stolen tech units.
Scrin
- New support power: Fleet Recall - Available on Signal Transmitter, teleports Devastators/Carriers/Mothership back to the Signal Transmitter.
- New upgrade: Hypercharge - Gives Seekers/Lacerators the ability to fire an uninterrupted barrage for a short time, after which their weapons are disabled and their speed is reduced until the ability recharges.
- Mastermind will no longer kill slaves when using mind spark ability. Slaves are killed when released, either manually, or by exceeding capacity.
- Increased PAC damage.
- Increased Greater Coalescence damage/healing radius.
- Increased Atomizer splash radius.
- Stormcrawler with Ion Conduits generates ion clouds more frequently (every 4 seconds down from 6).
- Increased Devourer damage. Also increased vs none/light when charged.
- Increased Darkener damage vs light armor.
- Reduced PAC cost from $3000 to $2800.
- Added range circle when targeting Greater Coalescence & Storm Spike.
- Stormrider now able to shoot in any direction. Reduced range vs ground very slightly (0.25).
- Mothership will charge nearby Stormriders/Enervators.
- Increase Atomizer range from 8 to 9.
- Increased Devastator damage by 20% and splash radius slightly. Increased projectile speed.
- Increased Enervator damage from 10k to 11.5k and range by 1.
- Increased Leecher self healing slightly.
Sounds/Artwork
- New sound effects for Vulcan weapon.
- New Aircraft Sounds.
- Added additional visual when units are upgrading.
- Added Soviet star icon under feet of units affected by Commissar inspiration buff.
- Added IFV transform sound.
- Added Transport Load/Unload sounds.
- Added brass casings ejected from Vulcan, BTR, Gattling BTR, Apache, Hind and Kamov, IFV, HMMV, Buggy & Ranger
- Added voice announcements for Intensified Microwaves, Seismic Missiles & Titan Railgun upgrades on completion.
- Fixed some aircraft sprite facings.
- Improved custom RA EVA voice line effects.
Fixes/Misc
- Corrected Cyborg Mechanic salvage time to match Mechanic.
- Corrected range of Disruptor with Seek & Destroy.
- Campaign tooltip visibility corrections.
- Fixed empty warp damage bar appearing when units have very low health.
- Minor AI improvements.
- Added directional targeting to infiltration airstrike and corrected building damage.
- Fixed Chrono Tank not firing at aircraft.
- Fixed upgrades tab not being shown when selecting Ore Purifier.
- Fix Chem Warrior projectile being invisible when in Battle Fortress.
- Fixed map crashes (Calming Lakes, Utter Darkness).
- Restored "I've got a present for ya" and "kiss it bye bye" voice lines for Commando/Tanya when ordered to plant C4.
- Veil of War debuff no longer stacks with direct Gap Generator debuff.
- Iron Curtain on production building no longer pauses production from it.
- Fixed rare crashing bug caused by missiles effectively diving underground.
- Tracking beam weapons will be cancelled on death.
- Fixed Mirage Tank disguise palettes.
- Fixed condition warheads not applying to large actors with multiple targetable locations.
- Corrected Sniper/Raufoss prerequsities in mission 5.
- Fixed rare crash caused by force landing aircraft.
- Minor mission tweaks.
- Fixed Jungle Boogie map.
- Fixed Vulcan reinforcements not being in same select group as normal Vulcans.
- Reduced Thief selection priority.